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A day or two after the new Wardrobe system was released, Kaelinda got a message from one of her Mage friends, a Troll named Kikimaia who was living in Orgrimmar:

Hey Miz Kae, I thought you should know dat I been seein’ some strange folks standin’ around in Orgrimmar. Dey’re wearin’ placards and givin’ out pamphlets. Dis makes me uneasy, mon, becoz de last time I saw strange folks wit placards, it was right before de Cataclysm. What’s more worrisome is dat dese “Doomsayers” seem ta be inspirin’ some kinda suicide cult. I’m no Soothsayer, but I tink dere be dark days ahead.

The Demon Invasions may yet be a few weeks off, but the pre-expansion Event has already begun!

Apparently the Doomsayers hand out twelve different types of pamphlets and there’s a Feat of Strength for getting them all — hence the craziness. I’d like to get the Feat of Strength, but I don’t need it RIGHT NAO!!! I think I’ll just send an alt to camp out by one of the Doomsayers and log in at the beginning and end of each play session to pick up a pamphlet. I’m sure that if I’m patient and don’t forget about it, I’ll manage to collect all 12 pamphlets by the time the Legion comes.

When Kaelinda told the rest of the guild about the message, the Underpowered Death Knight volunteered to keep an eye on the Doomsayers. She is, after all, very good at being Patient…

Previously: the Underpowered Death Knight in Patch 7.0

Now that my guild bank and active character inventories are cleaned up and I’ve chosen some talents and set up action bars for my currently active specs, it’s back to business as usual in my Garrisons, more or less.

Having a stage 3 Warlords crafted item didn’t automatically bring the appearances for the stage 1 and stage 2 items into the Appearances tab as well, so I’m revving up my Alchemists and other crafters again to backfill the Warlords crafted gear sets.

I found that one of my characters had forgotten to bring in her Followers on Monday night. When she opened up the crates that they brought her, she got some Follower gear, some crafting mats, and an item from her Salvage Yard set. This was an important discovery to me, because none of the characters that I leveled in May had managed to complete their Salvage Yard sets. All of them are still missing at least one piece; a few are missing two or three pieces. So after I’ve let my Garrison Resources build back up a bit, I’ll be sending out my Followers on missions for XP, their own gear, Primal Spirits, and Highmaul and Blackrock Foundry chests (if those missions still exist) at least until I’ve completed all of the Salvage Yard sets.

Although she is Retired and will no longer be adventuring, I was still curious to see how the Patch 7.0 class changes, especially the all-specs-available change, would affect the Underpowered Death Knight.

For reference, the Underpowered Death Knight had been running with a modified/pseudo-Ironman set of rules under which she could not choose a specialization,

assign talent points,

or use glyphs to modify the power of her abilities (though I did eventually allow her to use a couple of cosmetic minor glyphs).

I rather foolishly cropped her action bars out of the reference pictures I took of her spellbook just before the patch, but you can see what her main action bar looked like in the right panel of the first image in this post.

I was somewhat surprised, though, that not only did her talent points get reset (I was expecting that), but also her entire slate of action bars got completely wiped! When I opened up her Talent pane and Spellbook, I found that she was no longer specialization-less. *sigh* I had been afraid that that might happen. She had been automatically assigned the Unholy specialization.

Unholy being the most odious of the DK specializations to me, I gritted my teeth and, with sadness and regret that I had been forced to abandon one of the signature aspects of the Underpowered Death Knight’s character concept, switched her specialization to Blood.

When I did so, a raft of spells floated down to fill up her primary action bar.

I have stubbornly left all her talent points unspent.

I chose Blood because her current Transmogrification kit requires a 2H weapon; I suppose I shall have to shift her between Blood and Frost now, depending on what type of weapons my latest Transmogrification kit idea for her uses.

Speaking of Transmogrification, by the time I logged in with the Underpowered Death Knight, I’d already checked in with Kaylynda the Alliance Mage, all of my minor Alliance alts, and most of my minor Horde alts — just logging in with them, not even going through their inventories to bind and sell stuff — and between them, they already had enough clothes to make me FABULOUS!!!

Previously: the Underpowered Death Knight takes the bank

Next: the Underpowered Death Knight and the Doomsayers

After liquidating all of my characters’ Garrison assets in preparation for Patch 7.0, Kamalia personally had 151354 gold and the rest of the characters on my primary Horde server had a combined total of 295023 gold, with another 96164 gold in reserve on the linked server where my Retired/Banker Tauren alts live (and, to complete the tally, my Alliance Mage had 38754 gold). That’s the most gold I’ve ever had!

I knew exactly what I wanted to do with that much money:

Now I’m ready to travel the Broken Isles in style!

The pre-patch is almost here and the excitement to leave Draenor and the Garrison behind has built to kid-on-Christmas-Eve levels. In describing it this way, I don’t mean to be derisive or to imply that I’m immune — I wrote about what I plan to do on the day before the patch comes, to get ready for it, about a week ago.

Today I want to write about what I want to do after the patch comes.

I’m glad that the devs are giving us some time to get used to the class changes before the Demon Invasions begin because that also gives me some time to finish up a few lingering Warlords content goals.

* As I’ve mentioned before, my Hunter is currently Beast Mastery, and losing her pet when she mounts up on one of the Stables mounts-in-training is a big hit to her DPS. After the patch, I’ll use a Lone Wolf Marksmanship spec to do the Black Claw of Sethe and Garn-Tooth Necklace mounted combat challenges so that she can get the Stable Master title.

* Just in the past week or two, I’ve been taking my Alliance Mage back to Tanaan to work on Lion’s Watch rep so that she can get the Packaged Ceremonial Karabor Finery clothie-only Transmogrification ensemble. Although I don’t think I’ll ever wear the complete outfit, I would like to have some of the pieces available for mix-and-match. I’ve been pleasantly surprised by Tanaan, actually — the bits of the zone that aren’t covered in fel green goo are rather lovely jungle, and the semi-directed playstyle makes it a lot more fun to me than the mostly undirected Timeless Isle was. Anyhow, Kaylynda still has about a week of bopping around in Tanaan to get up to the necessary rep level.

* I’d gotten all my primary characters fitted out with Royal Satchels in all their personal inventory slots (F8-F11) (a task that kept my Tailors busily growing Windshear Cactus at Sunsong Ranch well into Warlords) and Hexweave Bags in all their bank slots. Then I took a break from Tailoring CDs for a bit while I tried to decide whether or not I wanted to make Hexweave Bags for all their personal inventory slots, too. To help with that decision, I looked up the Tailoring bag in Legion and discovered that it will be a catch-up 24-slot bag. With that in mind, I concluded that even with the massive inventory cleanup coming in the patch, it would be worth the effort to get all my active characters fully outfitted with Hexweave Bags. So I got my Tailors going again, but they’ve still got a week or two of work left before they will have made enough bags to finish outfitting all of my current active characters and have a full set of eleven bags ready for my Demon Hunter.

After I’ve got my Transmogrification Collection sorted and am ready to dig into the new content, here’s what I want to do:

* I’m unclear on whether the gradually unfolding lore-heavy plot-bridge questline will begin as soon as the patch goes live or not until later when the Demon Invasions and Demon Hunters become available. Either way, I intend play through it at least with Kamalia and Kaylynda.

* I’m going to need to do Demon Invasions with a character of each armor type — Kamalia for mail, probably Kaylynda (though maybe Kaelinda) for cloth, either my Paladin or my Warrior for plate, and either my Druid or my Monk for leather. Each character will need to do enough to get the Transmogrification ensemble for her armor type, of course, and I’ll probably try to do enough to get all 16 of the event-exclusive weapons, too.

I’ve also been thinking about what I want to do when Legion itself launches.

One of the pre-expansion anticipation questions that’s been making the rounds of the blogosphere is “how many Artifact weapons do you plan to get?” which is a variation on the more usual “how many alts will you play in the new expansion?” question.

I’ve divvied up my active characters into one spec, two spec, and three spec groups based on how many of the specs of each class appeal to me.

One spec: Frost Death Knight, Destruction Warlock, Outlaw Rogue, Havoc Demon Hunter

Two spec: Discipline/Holy Priest, Fire/Arcane Mage (Blood Elf), Arcane/Frost Mage (Human)

Three spec: Shaman, Hunter, Warrior, Paladin, Monk, Druid (Balance/Resto/Feral)

Kamalia will level to 110 first, as she always does, and she will most likely do it in Resto as her primary spec because BTH has been saying that he thinks he’ll come back to WoW just for the leveling game part of Legion. Kaylynda has a high probability of going second, partially so I can see the Alliance side of the Broken Shore experience and partially because I’m pretty hyped about getting Aegwynn’s staff (though I’ve decided she’ll do Frost second because she’s been having a blast playing as Frost in Tanaan).

After that, I’ve been contemplating the notion of bringing up the rest of my alts in the inverse order of how interested I am in playing them long-term throughout the expansion. What I mean by this is that after Kamalia and Kaylynda have gotten started, the next characters I would start doing Legion content with would be the one-spec alts. I’d take them through the acquisition of their Artifact weapons and the establishment of their Order Halls, then set them aside. Then I’d play the two-spec alts through to level 102 and the acquisition of both of their desired Artifacts. Then I’d start working on the three-spec alts, playing each of them through to level 102 and the acquisition of all of their Artifacts. After that, I’ll play whomever I’m most interested in playing with in the moment. My thought is that doing it this way will allow me to spend most of the expansion playing with my more-favored, higher-priority characters without feeling bugged by wanting to get my less-favored, lower-priority alts at least through the acquisition of their Artifact weapons and the establishment of their Order Halls — because that would already be done. Although I’ve heard that there’s a Feat of Strength achievement for completing the Order Hall Campaign for all 12 classes, so I’ll probably end up playing them all through the entirety of their Order Hall Campaigns eventually…

So landsmen all, wherever you may be,
If you want to rise to the top of the tree:
Stick close to your desk and never go to sea
And you all may be rulers of the Queen’s Nay-vee!

— Gilbert and Sullivan, HMS Pinafore

Captain’s Ringmail

Captain’s Hat, Crusader’s Pauldrons, Felstalker Breastplate, Veteran’s Ringmail Girdle, Wasteland Ringmail Leggings, Talhide Lined-Gloves, Railwalker’s Ratcheted Boots, Steelforged Dagger (1-630), Sharptusk Shield
Alas, the most perfect shield to go with this hat is an Alliance-specific quest reward!
And while I am willing to do there-and-back-again faction-switching shenanigans with my other characters, I won’t do that with Kamalia. sigh…
I guess I’ll just have to make do with this Draenor shield, which looks vaguely nautical — kinda-sorta like a broken porthole cover.
Savage Blood required: 0

Sea Wolf

Fleet Commander’s Hat, Pauldrons of Wild Magic, Wayfaring Tunic & Belt (1-640), Kiraser’s Gloves of Precision + Oran’s Cuffs of Malice, Patroller’s War-Kilt, Knight’s War Hammer, Sharptusk Shield
This fancier version of the Shipyard hat is an account-wide reward for completing any three of the rare Shipyard missions. This kit is less nautical in flavor, choosing instead to play off of the red color. I hadn’t planned to make the Wayfaring tunic at all until I was building this set and realized how nicely it would fit with the rest of the items. As an added bonus of how nicely this kit came together, it will look great with Jina-Kang, Kindness of Chi-Ji, if and when I ever get around to going Timewalking!
Savage Blood required: 0

A hotfix in December 2015 quietly made the achievement that awards the Fleet Commander’s Hat account-wide, meaning that I could create the rest of these kits without having to actively play the Shipyard with my other characters.

Commodore of the Cavalry

Fleet Commander’s Hat, Enumerated Shoulderpads, Sorcerer Drape, Laughing Skull Waistguard, Astralaan Pants, Coldwraith Handwraps + Sorcerer Bracelets, Saltarello Shoes, Brilliant Hexweave Cloak (2-655), White Tuxedo Shirt, Tower of Theramore*
Savage Blood required: 15
I’ve been waiting to make this kit for a long time — I originally designed it about three-and-a-half years ago for the Equestrian event of the Mogolympics. Oddly enough, it works equally well as an equestrian or a nautical theme, probably because the competition equestrian costume has its roots in cavalry uniforms — which share aesthetics with naval uniforms.

Captain Azeroth

Fleet Commander’s Hat, After Hours Pauldrons, Protectorate Assassin’s Tunic, Burning Blade Devotee’s Cinch, X-52 Pilot’s Leggings, Bandit gloves & boots, Zorbin’s Mega-Chopper
Given the origins of most of these items, however, perhaps this kit should be called “Captain Outland“.

Lord High Admiral



Fleet Commander’s Hat, Stockade Pauldrons, Overlord’s Chestplate & Legplates, Girdle of Uther, Gauntlets of the Vanquisher, Obsidian Greaves, Martial Shirt (any color), Forgotten Champion’s Blade, Admiral Taylor’s Greatsword
Horde characters can’t use the appearance of Admiral Taylor’s Greatsword for Transmogrification, but they can equip it — so Keija kept it equipped from the moment she solved the mystery of Admiral Taylor’s Garrison in Spires of Arak right up until she got her first Artifact weapon at the beginning of Legion.
An Alliance Protection Warrior or Paladin should use Revilgaz’s Cutlass and Wheel of the Lost Hope with this kit.

~*~*~

So there you have it: how I spent my Warlords of Draenor expansion.

I’ve also been working on one or two smaller, not specifically Warlords-content-related Transmogrification projects that aren’t done yet, but I’m sure glad to have these two big projects out the door before the Legion pre-patch!

Last summer, I challenged myself to make a set of Transmogrification kits using each of the Warlords crafted weapons, and I put out a request for other Transmogrification ideas using Warlords crafted items. I got some great ideas! Since then, I’ve been slowly working on actually making those kits (or iterations of them, at any rate) in-game. I’ve also come up with several other ideas along the way. As I was trying not to make these posts too incredibly huge, I decided not to include kits that use only one relatively minor piece of Warlords crafted gear (usually a belt) — though I did include kits that use only one piece of Warlords crafted gear if it is a major piece such as shoulders, a chestpiece, or a weapon.

~*~*~

Stage Zero Armor
Only chestpiece, leggings, and helm pieces exist for this coloration of the Draenor-crafted armor. The primary use of the patterns for these items, which are not upgradable, is leveling the crafting skill itself.

Smoldering Warlord

Twilight-Heart Shoulderplates, Smoldering Breastplate & Greaves, Acherus Knight’s Girdle, Warlord’s Iron-Gauntlets & Sabatons, Nethersteel Claymore
Nalya Battlehorn’s pauldrons and belt look like they ought to go with the Smoldering items, but none of the available Truesteel upgrades are these colors.
The special Death Knight invisibelt shows off how elegantly styled this chestpiece really is. It does make me wonder, though, just how one gets this armor on and off.
This sword just seems made to go with the Warlord’s set.

~*~*~

Stage One Armor

Bronze Thunder

Doomed Crown of Lei Shen (LFR), Contender’s Revenant shoulders breastplate & leggings, Truesteel belt gloves & boots (1-640), Tidebreaker Trident
This hat is so ridiculously silly that I can’t resist putting it atop any armor that is the right shade of bronze to match it.
I originally designed this kit with Gorehowl as the weapon, but after having spent months farming Karazhan for the dang thing, when it came time to actually make the kit, I decided that I liked the look of this trident better. I also decided that the overall effect looked better with one weapon instead of two, so Keija has switched to Arms for the time being.
Savage Blood required: 0

~*~*~

Stage Two Armor

Truesteel Tortoiseshell

Truesteel Pauldrons Waistguard Gloves & Boots (all 2-655), Elder Tortoiseshell Helm Breastplate & Legplates, Stylish Black Shirt, Splinterspear Greatsword
Another example of the remarkable color palette coordination between Warlords crafted items and Mists items. The shirt fills in a gap between the bottom of the sleeve of the chestpiece and the top of the gloves.
Savage Blood required: 60

Regal Truesteel

Spaulders of Manifold Eyes (N), Truesteel Breastplate & Greaves (2-655), Elder Tortoiseshell belt gloves & boots, Crimson Silk Cloak, Ramkahen Ceremonial Hammer
This alternative combination of the Truesteel and Elder Tortoiseshell items was created by Silverblade of World of MogCraft. It was the best looking kit using the T12-Paladin (lookalike) shoulders I thought I’d ever seen, and it impressed me enough to actually go farm them up to make the kit for myself.
The only difference between this kit as I have made it and the way Silverblade originally designed it is the weapon. Of the weapons I already had on hand, I really like the royal scepter look of the Ramkahen hammer, and its colors coordinate well with the armor, too.
Savage Blood required: 30

~*~*~

Stage Three Armor

Truesteel & Truesilver




Truesteel Pauldrons Waistguard & Boots (3-670), Truesilver Breastplate, Imperial Plate Leggings, Replica Gauntlets of Valor, Steelforged Greataxe (2-645), Admiral Taylor’s Greatsword
I especially wanted to use the 3-670 Truesteel shoulders, so the rest of the set had to grow from there. I really liked the similarity between the filigree on the Truesilver Breastplate and the filigree on the weapon and Truesteel armor. The Truesilver blacksmithing patterns are no longer available in the game, so you’ll have to find someone who already knows the pattern or get lucky on the AH. If you can’t find the Truesilver breastplate, the Chivalric Chestguard coordinates excellently with the rest of these pieces, though the overall look of the outfit will be darker.
Horde characters can’t use the appearance of Admiral Taylor’s Greatsword for Transmogrification, but they can equip it.
Savage Blood Required: 105

Frozen Steel

Circle’s Stalwart Helmet, Spaulders of the Scorned, Truesteel Breastplate & Greaves (3-670), Greatbelt of Living Waters (LFR), Flash Freeze Gauntlets, Sapphiron’s Scale Boots, Cloak of Cheerful Flowers, Sabre of the Faceless Moon, Steelforged Aegis (2-645)
I really like the shoulders of the T11 Paladin set, but the whole outfit was a little too much. As so often seems to happen, though, a couple of expansions later, along came the perfect set to play mix-and-match with.
Savage Blood Required: 75

Steelforged Defender

Salvaged Steamwheedle Helm, Magnataur Pauldrons & Breastplate, Truesteel Waistguard (3-670), Blessed Trillium Greaves, Foundry-Fired Plate Handguards, Sha’tari Keeper Warboots, Blue Workman’s Shirt, Steelforged Saber (2-645), Steelforged Shield (3-660)
I love this shield. It looks almost as awesomely tanky as the famous Bulwark of Azzinoth (which I totally need to get… after Patch 7.0 clears out my inventory).
The coordination between the Northrend shoulders & chestpiece and this hat from the Cataclysm update to the 1-60 leveling experience was unexpected and quite delightful.
As with many sets, the shirt is necessary to fill in some tiny gaps between armor pieces that might otherwise be distracting.
Savage Blood Required: 75

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