I haven’t done much with my Underpowered Death Knight recently.
For one thing, she’s about a third of the way through Hellfire Peninsula; from reading other Ironman accounts, I know she’ll have to do all of it before proceeding to Zangarmarsh, and (perhaps unsurprisingly) I’m having difficulty feeling motivated to work on that.
For another, one of my goals with this playstyle experiment has been to see how far I could get using just the five skills a brand-new level 55 DK starts out with. I hadn’t allowed her to choose a talent spec or to train any new abilities. With new skills changing to be learned automatically “in the field” at level-up in Patch 5.0 and Mists, I wondered what would happen to her spellbook and action bars.
This is what her spellbook and action bars looked like just before Patch 5.0:
This is what they looked like immediately after Patch 5.0:
I was glad to see that Kaumalea’s action bars hadn’t been automatically filled out, even though her spellbook had. While playing with other characters, however, I quickly discovered that when you learn a new spell upon level-up, it will automatically slide into the first empty space in your primary (1 to =) bar — so I took the precaution of filling up the remainder of Kaumalea’s bar with duplicates of her basic 5 abilities.
Kaumalea’s favorite thing about the patch is that now she can ride the Cobalt Talbuk instead of the Acherus Deathcharger, without having to grind the rep for it!
Kaumalea had been running with a ruleset partially inspired by Dora’s “Thriftee” challenge and partially inspired by the original Psynister/Vrykerion “Ironman” challenge. Around Midsummer, I thought about what a lovely chunk of XP she could get by doing the fires, but I just couldn’t stomach the thought of having to ride on her land mount to all of them, so I decided to drop most of the “Thrifty” restrictions, leaving her as a “Pseudo-Ironman”.
Here is my current revision of Kaumalea’s pseudo-Ironman ruleset.
*She will not choose a specialization nor spend talent points.
*Although she automatically learns new skills on level-up, she will not add any new skills to her action bars.
*She will advance her First Aid training, but she will not learn any other professions.
*She may purchase health-only food from Innkeepers, and she may use any health potions that she loots or receives as a quest reward, but she will not purchase health potions or use stat-boosting foods and potions.
*She will not use glyphs, enchants, or gems.
*Runeforges are allowed by virtue of being a class feature.
*If she receives any sort of buff upon completing a quest, she will click it off.
*She is allowed to buy common (white) quality gear from vendors.
*She is allowed to buy gear on the AH for RP outfit use but may not use said gear for active questing.
*She is allowed to receive gear (but not money) in the mail from my other characters.
(This rule is largely superfluous now, but it was initially necessary to amass her collection of level 1 gear and RP wear.)
*Her chestpiece and pants slot items cannot require a character level greater than 10.
*She may wear higher level items in all other gear slots, as long as they are of poor (grey) or common (white) quality.
*She will use a low-level weapon as much as possible, but she is allowed to switch to her Runed Soulblade or Greataxe of the Ebon Blade for a temporary, reversible increase in power following multiple deaths to the same quest progress encounter.
*She will only wear items that are visually colored blue, white/silver, red, pink, or black.
*She will not join a guild nor participate in group content with a group (at high levels, however, she may attempt to solo lower level dungeons). (This has always been one of her rules, but I have not explicitly included it in previous iterations of her ruleset.)