Revendreth was a nasty place. Kaelinda hated the things that she had been asked to do by Sire Denathrius and his courtiers. Even as those repugnant actions added to her own sinstone, she fervently hoped that her life in total had not been and would not become so overwhelmingly vile that, when the Spirit Healer (whom she now knew to be a Kyrian Watcher) at last said to her “go on” instead of “go back”, the Arbiter would send her soul here.
Indeed, of the four — no, five — realms of the Shadowlands that she had seen, Kaelinda did not particularly want her soul to be assigned to any of them. Hadn’t Tal-Inara said that there were “infinite afterlives”? Surely somewhere there was another realm that would be a more appropriate place for her soul.
Things got better after she finally managed to fall in with the rebels that she’d been hearing about from the beginning of her travels through the realm. The situation in Revendreth, and Prince Renathal’s rebellion, reminded her, in certain aspects, superficially, of various situations she’d encountered before. The Scryers in Outland. The flightless Arakkoa in Spires of Arak. The Nightfallen of Suramar.
Though none of the four realms felt like a place where she truly belonged, nonetheless she had to choose one of the four Covenants to pledge herself to. After reviewing the options, she felt like she had the most to give — that her skills and experience were best suited — to assisting the Venthyr.
Furthermore, she had heard rumors that Prince Kael’thas’s soul had been assigned to Revendreth, and she was keenly interested to find out, if she could, his fate. Though of the three options — redeemed and returned to the Arbiter for reassignment to another realm of the Shadowlands, redeemed and become one of the Venthyr, or unredeemed and consigned to the Maw — she was not sure which she wanted it to be.
~*~*~
I was doing the side quests for each area before I accepted the main story quest to move along to the next area, and so I dinged noveau-60 partway through the third chapter of the main story.
I died a lot in Revendreth. I had a stack of about 20 Legion augment runes sitting in my bags and I went through all of them.
I will probably end up doing LFR of Castle Nathria with Kaelinda at least once at some point during the expansion, just to close out the Venthyr story properly — and for the skybox changes that occur after defeating certain of its bosses. After looking at the quartermasters, though, I see that the Castle Nathria weapons are simply recolors of the Covenant weapon models available by other means — which means that I don’t need to go chasing the Castle Nathria weapon tokens.
Venthyr covenant campaign is the most interesting so far 🙂 And their Ember Court feature is super fun, I hope you don’t regret picking them 🙂
Well, I’m going to do them all eventually — but it does seem like Venthyr is the most interesting first choice to play through because of how the Revendreth leveling storyline climax contributes to the Jailer plot and leads into the first raid.
The Ember Court does sound like a lot of fun — I haven’t unlocked it yet, but I’m looking forward to it!
Deaths are “meaningful” and very frustrating: getting back (and finding your way back) is a gaming nightmare, the penalty is, oh so, very high.
Yes, indeed! There were a few deaths where I wasn’t sure if I would be able to get back — and was glad that I actually could.