Feeds:
Posts
Comments

Archive for the ‘Death Knight’ Category

After my Monk, my Death Knight was the next-closest to level 102. I ran her through the Falling Star questline, then took her back to Stormheim and poked at the brood of Nithogg and picked fjarnskaggl until she dinged.

Upon reaching level 102, Kregga raised my deleted secondary Warrior and outfitted her in a kit reflecting both Blood and Unholy aesthetics before sending her off to collect the Artifact weapons for those specs.

The Deathlord’s Understudy

Darksoul Shoulders, Boulderfist Armor, Darkcrest Belt, Runed Sketh’lon Legplates, Gloves of Gnomebliteration, Ramkahen Front Boots, Sky Darkener’s Shroud of Blood, Torn-Heart Axe of Battle

The quests for the other two Death Knight Artifacts both took me to places I had been before; the Blood questline went to Niskara (Marks Hunter), and the Unholy questline went to the Karazhan Catacombs (Balance Druid). Though they were still very similar, these questlines felt more distinct, more altered to fit the different classes, than the Arcane Mage and Discipline Priest questlines did.

I had a hard time with Blood; I died multiple times and had to spend a lot of time eating between pulls. Although I’d equipped the 740 2H weapon from the Order Hall vendor, I’d forgotten to Runeforge it… (the existence of that weapon, however, makes me feel like I wasted my time farming for and then completely upgrading to 725 the 2H weapon from the pre-launch Demon Invasions). So when I got to the final boss fight, I chickened out of doing it in Blood and swapped back to Frost. I still died and had to run back, but I think I probably did fare better in Frost, with my 6-rank Frost Artifact, than I would have in Blood with my un-Runeforged 2H weapon.

Before I went to do the Unholy questline, I took a moment to Runeforge the Order Hall weapon. I felt like it did make a difference for my survivability in doing the Unholy questline as Unholy. I did it sans ghoul, however, and I took all the passive talents that did things other than buff the ghoul — though I did take the one that turns the gargoyle into a val’kyr. I tried the final boss fight as Unholy first just so that I could call the Dark Arbiter. It was rather close, but I beat it in one try. The ending of that fight was quite unexpected. I wonder if my Artifact Knowledge research might reveal more about that little scene?

In the Blood questline, it bugged me that Baron Sliver and Minerva Ravensorrow kept calling Margrave Dhakar just “Margrave”, as if that was really his given name. Margrave is a title! They should have been calling him “the Margrave” or “Dhakar”. Calling him just “Margrave” is like calling Duke Lankral just “Duke”.

In the initial encounter with Revil Kost, the Unholy Death Knight has three dialog choices for each stage of the conversation — a trying-to-be-reasonable option, a sarcastic option, and a flat-out attack. I took the sarcastic options. The Balance Druid just had a nice friendly conversation to begin with, but I suspect that the Affliction Warlock will also have to persuade Revil Kost to work with them, likely with the same set of (or very very similar) dialog choices to the Unholy Death Knight.

I intended to put Kregga into an entirely new & different kit after turning her back into herself. I went to the Barbershop first, however, and she looked so good in this outfit — better than Kaobeka did — that I decided to keep it for awhile longer.


the above items, plus Helm of Infinte Visions and Warsword of the Ebon Blade

Read Full Post »

I hadn’t originally intended to acquire all the Artifacts because some of them are downright evil… as in, Shadow Priest, all the Death Knight, and all the Warlock. I don’t want to be carrying those things around, let alone using them. In the case of the Death Knight and Warlock, the Artifacts that I consider to be the least of three evils fortunately align with my favored specs for those classes.

As I’ve been beginning to acquire Artifact weapons for multiple specs for each class — and have completed “Arsenal of Power” for Shaman, Mage, Hunter, and Demon Hunter — however, my Collecting bug is starting to itch to get all the Artifacts.

It’s been fun to see all the little stories — though some are certainly more interesting than others. Although I know that some of the Artifact quests revisit the same places and even, in some cases, the same bosses, I’m beginning to want to see them all… even the downright evil ones.

Additionally, I’ve read that in most (if not all) of the Order Hall Campaigns, a quest to begin one of the later stages of the Order Hall Campaign is given by the same NPC who gives out the quests to go get the other Artifact weapons. If you haven’t gotten the other Artifacts and are stubbornly ignoring the quests to do so, you might miss that Campaign quest and then find yourself stuck in your Campaign. Thus, it is to your advantage to just do all the Artifact quests, even if you don’t plan to play as any of those other specs.

I can kinda-sorta make an in-character rationalization/justification for picking up even the Artifacts I don’t really want in-character from the evidence I’ve seen so far that there is often another person or group — and usually a bad one — either in possession of or trying to obtain the Artifact, so it wouldn’t be the responsible thing to do, as the leader of my Class Order, to leave those Artifacts in the hands of those other persons or groups. I should at least bring them to the relative safety and protection of my Order Hall.

I don’t want to do the [Shadow Priest, Affliction Warlock, Demonology Warlock, Blood Death Knight, Unholy Death Knight] quests “in character” as my characters, though, if that makes any sense at all. I’d want to do them as, well, someone else. Some sidekick, a lesser champion of the Order, rather than my actual character herself. For my Priest in particular, I have been thinking that if I do go get the Shadow Priest Artifact with her, I’ll temporarily change her entire appearance at the Barbershop — with a Mog to match, of course — to be my short-lived Shadow Priest alt, Kazithra (Kregga’s mom), while I do the questchain. I’d also temporarily change the appearances of my Death Knight and Warlock to go get the other Artifacts for their classes, though I have less concrete ideas about what alter-egos I want to create for them.

But then once I have those evil Artifacts that I don’t really want to be carrying around with me, what do I do with them? Can Artifacts be stashed in Void Storage?

Read Full Post »

My Death Knight reached level 101 through fishing dailies, trying to get the Bone Fishing Pole. For the entirely frivolous reason that if she got her Artifact weapon, I’d only have to do one click to swap between her main weapon and her fishing pole when going fishing — instead of two, to re-equip main- and off-hand weapons separately — I took her to get her Artifact Weapon and establish her Order Hall.

Turns out, with Acherus as the Death Knight Order Hall having been established way back at level 58 after the Battle of Light’s Hope Chapel, there wasn’t anything to do on the Order Hall front before going to get an Artifact, as the other classes have had. So off she went to Icecrown to pay a visit to the new Lich King.

Frost DK feels very powerful. Other characters have died during their Artifact acquisition scenarios, but Kregga barely even broke a sweat.

I confess that I didn’t recognize most of the Frostmourne-trapped souls that I encountered during the scenario. The two at the end, though — how interesting that those two should end up trapped inside Frostmourne after their defeats!

~*~*~

Meanwhile, my Hunter had also reached level 101, through Pet Battling. I had been planning all along to get Talonclaw first, because it is the Tauren weapon.

The way the background for the acquisition of Talonclaw was laid out, the way the story ended for the NPCs who led me on the quest was inevitable — but still heartwrenching.

I noticed one of the Garrison inn recruit Monk followers on the Wandering Isle the other day; I saw several Garrison inn recruit Hunter followers at Trueshot Lodge! I shall have to keep an eye out for Garrison inn recruit followers at the Order Halls of the other classes.

Now I only have four characters left who still need to get through the opening scenes of their Order Hall campaigns: Paladin, Warrior, Druid, and Alliance Mage.

Read Full Post »

Although she is Retired and will no longer be adventuring, I was still curious to see how the Patch 7.0 class changes, especially the all-specs-available change, would affect the Underpowered Death Knight.

For reference, the Underpowered Death Knight had been running with a modified/pseudo-Ironman set of rules under which she could not choose a specialization,

assign talent points,

or use glyphs to modify the power of her abilities (though I did eventually allow her to use a couple of cosmetic minor glyphs).

I rather foolishly cropped her action bars out of the reference pictures I took of her spellbook just before the patch, but you can see what her main action bar looked like in the right panel of the first image in this post.

I was somewhat surprised, though, that not only did her talent points get reset (I was expecting that), but also her entire slate of action bars got completely wiped! When I opened up her Talent pane and Spellbook, I found that she was no longer specialization-less. *sigh* I had been afraid that that might happen. She had been automatically assigned the Unholy specialization.

Unholy being the most odious of the DK specializations to me, I gritted my teeth and, with sadness and regret that I had been forced to abandon one of the signature aspects of the Underpowered Death Knight’s character concept, switched her specialization to Blood.

When I did so, a raft of spells floated down to fill up her primary action bar.

I have stubbornly left all her talent points unspent.

I chose Blood because her current Transmogrification kit requires a 2H weapon; I suppose I shall have to shift her between Blood and Frost now, depending on what type of weapons my latest Transmogrification kit idea for her uses.

Speaking of Transmogrification, by the time I logged in with the Underpowered Death Knight, I’d already checked in with Kaylynda the Alliance Mage, all of my minor Alliance alts, and most of my minor Horde alts — just logging in with them, not even going through their inventories to bind and sell stuff — and between them, they already had enough clothes to make me FABULOUS!!!

Previously: the Underpowered Death Knight takes the bank

Next: the Underpowered Death Knight and the Doomsayers

Read Full Post »

Over the past couple of days, I’ve updated a bunch of “Things my [Class] Wears” pages. I didn’t actually change all my characters’ outfits at once — I’ve been changing them one or two at a time over the past few months. I hadn’t taken screenshots of the new outfits right away, though, so they piled up until I looked at how many had changed and realized that I just needed to spend some time working on taking and processing screenshots and updating fashion pages.

Here’s a kit that doesn’t fit into any of the themed collections which I am currently assembling.


Frostforged Greathelm, Heaving Plates of Protection, Dojani Chestpiece & Handwraps, Bogslayer Belt, Honorary Combat Engineer’s Heavy Legplates, Treads of Savage Beatings, Shroud of the North Wind, Sonic Spear
The Crown of Eternal Winter is rather like a more elaborate version of the crown worn by the demon faces on these shoulders. If you don’t dislike its ghostly skull face overlay animation as much as I do, it’d be a great hat to use with this kit.

Read Full Post »

Going from oldest to most recent, the next thing in my pile of unposted pictures is a pair of doodle-illustrated origin stories for my first two Death Knights, Kregga (Tauren) and Katelaira (Blood Elf).

I posted Katelaira’s story, illustrated with screenshots, shortly after I originally drafted it; today I went back and added to it the doodle illustrations. I deleted and re-created Katelaira two or three times at least, including the first iteration of the “Underpowered Death Knight” concept. Eventually, she got permanently pruned from my roster.

I began collecting screenshots with which to illustrate Kregga’s backstory. I wrote a summation of Grimtotem lore to try to understand what her motivations would be. That only gave me difficulties with the story that I’d written. Then Cataclysm came along and messed up a lot of areas where I’d wanted to take screenshots. I left the story to gather dust, though I did eventually post what I considered to be the most important bit of it.

That said, if you’re interested in reading my (rather bad) first draft of Kregga’s backstory and seeing the (rather clumsy) doodles that accompanied it, click past the cut to (more…)

Read Full Post »

ONE: Five of my eight characters who are in Garrisons have gotten cameras so far. Only the two Alliance Mages have been vain enough to snap some test self-portraits.

It seems that these cameras will, in fact, be satisfactory for acquiring the sort of close-up pictures I want for my Characters page. I’m still waiting for one of the characters who has already gotten a camera to get the follow-up mission that will upgrade the camera to an account-wide Toy…

TWO: I hadn’t originally intended to upgrade the Storehouse to level 2 because the Mobile Banking guild perk is generally sufficient for my guild bank access needs. Nevertheless, some weeks ago, Kamalia upgraded her Storehouse on a whim. I was delighted to meet the guild banker!

Aww, Yorn got to bring his wife out to Draenor, like Murne Greenhoof at the Tannery brought his wife Suniya with him!

Or maybe Ranea is Yorn’s sister, and Suniya is Murne’s mother — whatever, they are still obviously family. Charmed, I decided that I’d upgrade the Storehouse to level 2 on all my characters so that Yorn wouldn’t have to be lonely. Then Patch 6.1 came, and Ranea disappeared, replaced by a soulless goblin golden piggybank. It would have been nice if they’d let Ranea become one of the building-associated extra NPCs who wanders about the Garrison — like Suniya who appears when you build the Tannery or Jozzle the Neat who appears when you build the Scribe’s Quarters — but I didn’t see her. I was so sad about Ranea’s disappearance that I busted my Storehouse back down to level 1.

THREE: I recruited for a Treasure Hunter this week.

Treasure hunting and scavenging together is a powerful combo that I may never see again — but how could I not choose Ken-Ken?

FOUR: Harrison Jones finally showed up in my Garrison the other day. Turns out, I do have my Archaeology up to 700 already — it’s just that I haven’t yet done enough digging to find all the Draenor things. Anyhow, I was anxious to get his mission done, just in case it disappeared from my quest log the next day. Unfortunately, I had to grade homework first that evening — so I stayed up later than I normally do on a weeknight afterward to play through the mission. It was a nice little story, with a fun little puzzle at the end (though the hardest part of the puzzle was figuring out how to actually interact with the device). I look forward to the next time Dr Jones shows up.

FIVE: Kamalia achieved Exalted status with the Arakkoa Outcasts a few weeks ago, thanks to all the Relics of Rukhmar that the followers in my various Garrisons collected, but she didn’t get the achievement that granted the follower. I was puzzled at what I’d missed, but didn’t follow up to try to find out. When I flew into Akeeta’s Hovel at the border of Arak and Shadowmoon to do my mission from Harrison Jones, a quest popped up to go talk to Terokk. Oh. I hadn’t been to Arak since I got Exalted with the Arakkoa. So I visited Terokk, and he proclaimed me Talon Queen, and then I got the achievement and the new follower.

SIX: This expansion is really making me wish that BloodHigh Elves were a playable race for the Alliance. For one thing, I would much, MUCH rather have the Alliance architecture than the Horde architecture for my Blood Elf Mage’s Garrison. For another, just the thought of running twelve Garrisons — one of each class Horde-side, plus a token Alliance character — is exhausting enough that I’ve thought about just leaving my Blood Elves behind this expansion. I am too fond of my Blood Elf Mage to want to leave her behind, though, and the Rogue and the Warlock were surprisingly fun to play when I was leveling them through Pandaria. Because I’ve already got a level 91 Alliance Mage (or two), I’ve seriously contemplated taking the Rogue and the Warlock over to the Alliance side and playing the non-Tauren classes as Alliance from here on out. Eight Horde Garrisons and three Alliance Garrisons would be a little less exhausting than eleven Horde Garrisons just because of the greater variety. I like Kaelinda, Kelisanna, and Kalaneia just as they are, as Blood Elves, though, and don’t really want to turn them into Humans (or any of the other Alliance races, for that matter). It would really be so much nicer if High Elves were a playable race for the Alliance…

.ONE: People must have complained on the forums about the Tauren DK colors getting dulled with the new models, because since Patch 6.1, the Underpowered Death Knight’s braids have been brilliant sapphire blue again.

The other two DK colors look a little bit more intense/saturated now than they were in 6.0, but they’re not as close to the originals as the blue-and-white.

Read Full Post »

Older Posts »