Feeds:
Posts
Comments

Archive for the ‘Death Knight’ Category

Although she is Retired and will no longer be adventuring, I was still curious to see how the Patch 7.0 class changes, especially the all-specs-available change, would affect the Underpowered Death Knight.

For reference, the Underpowered Death Knight had been running with a modified/pseudo-Ironman set of rules under which she could not choose a specialization,

assign talent points,

or use glyphs to modify the power of her abilities (though I did eventually allow her to use a couple of cosmetic minor glyphs).

I rather foolishly cropped her action bars out of the reference pictures I took of her spellbook just before the patch, but you can see what her main action bar looked like in the right panel of the first image in this post.

I was somewhat surprised, though, that not only did her talent points get reset (I was expecting that), but also her entire slate of action bars got completely wiped! When I opened up her Talent pane and Spellbook, I found that she was no longer specialization-less. *sigh* I had been afraid that that might happen. She had been automatically assigned the Unholy specialization.

Unholy being the most odious of the DK specializations to me, I gritted my teeth and, with sadness and regret that I had been forced to abandon one of the signature aspects of the Underpowered Death Knight’s character concept, switched her specialization to Blood.

When I did so, a raft of spells floated down to fill up her primary action bar.

I have stubbornly left all her talent points unspent.

I chose Blood because her current Transmogrification kit requires a 2H weapon; I suppose I shall have to shift her between Blood and Frost now, depending on what type of weapons my latest Transmogrification kit idea for her uses.

Speaking of Transmogrification, by the time I logged in with the Underpowered Death Knight, I’d already checked in with Kaylynda the Alliance Mage, all of my minor Alliance alts, and most of my minor Horde alts — just logging in with them, not even going through their inventories to bind and sell stuff — and between them, they already had enough clothes to make me FABULOUS!!!

Previously: the Underpowered Death Knight takes the bank

Next: the Underpowered Death Knight and the Doomsayers

Read Full Post »

Bitter Blast

Over the past couple of days, I’ve updated a bunch of “Things my [Class] Wears” pages. I didn’t actually change all my characters’ outfits at once — I’ve been changing them one or two at a time over the past few months. I hadn’t taken screenshots of the new outfits right away, though, so they piled up until I looked at how many had changed and realized that I just needed to spend some time working on taking and processing screenshots and updating fashion pages.

Here’s a kit that doesn’t fit into any of the themed collections which I am currently assembling.


Frostforged Greathelm, Heaving Plates of Protection, Dojani Chestpiece & Handwraps, Bogslayer Belt, Honorary Combat Engineer’s Heavy Legplates, Treads of Savage Beatings, Shroud of the North Wind, Sonic Spear
The Crown of Eternal Winter is rather like a more elaborate version of the crown worn by the demon faces on these shoulders. If you don’t dislike its ghostly skull face overlay animation as much as I do, it’d be a great hat to use with this kit.

Read Full Post »

Going from oldest to most recent, the next thing in my pile of unposted pictures is a pair of doodle-illustrated origin stories for my first two Death Knights, Kregga (Tauren) and Katelaira (Blood Elf).

I posted Katelaira’s story, illustrated with screenshots, shortly after I originally drafted it; today I went back and added to it the doodle illustrations. I deleted and re-created Katelaira two or three times at least, including the first iteration of the “Underpowered Death Knight” concept. Eventually, she got permanently pruned from my roster.

I began collecting screenshots with which to illustrate Kregga’s backstory. I wrote a summation of Grimtotem lore to try to understand what her motivations would be. That only gave me difficulties with the story that I’d written. Then Cataclysm came along and messed up a lot of areas where I’d wanted to take screenshots. I left the story to gather dust, though I did eventually post what I considered to be the most important bit of it.

That said, if you’re interested in reading my (rather bad) first draft of Kregga’s backstory and seeing the (rather clumsy) doodles that accompanied it, click past the cut to (more…)

Read Full Post »

ONE: Five of my eight characters who are in Garrisons have gotten cameras so far. Only the two Alliance Mages have been vain enough to snap some test self-portraits.

It seems that these cameras will, in fact, be satisfactory for acquiring the sort of close-up pictures I want for my Characters page. I’m still waiting for one of the characters who has already gotten a camera to get the follow-up mission that will upgrade the camera to an account-wide Toy…

TWO: I hadn’t originally intended to upgrade the Storehouse to level 2 because the Mobile Banking guild perk is generally sufficient for my guild bank access needs. Nevertheless, some weeks ago, Kamalia upgraded her Storehouse on a whim. I was delighted to meet the guild banker!

Aww, Yorn got to bring his wife out to Draenor, like Murne Greenhoof at the Tannery brought his wife Suniya with him!

Or maybe Ranea is Yorn’s sister, and Suniya is Murne’s mother — whatever, they are still obviously family. Charmed, I decided that I’d upgrade the Storehouse to level 2 on all my characters so that Yorn wouldn’t have to be lonely. Then Patch 6.1 came, and Ranea disappeared, replaced by a soulless goblin golden piggybank. It would have been nice if they’d let Ranea become one of the building-associated extra NPCs who wanders about the Garrison — like Suniya who appears when you build the Tannery or Jozzle the Neat who appears when you build the Scribe’s Quarters — but I didn’t see her. I was so sad about Ranea’s disappearance that I busted my Storehouse back down to level 1.

THREE: I recruited for a Treasure Hunter this week.

Treasure hunting and scavenging together is a powerful combo that I may never see again — but how could I not choose Ken-Ken?

FOUR: Harrison Jones finally showed up in my Garrison the other day. Turns out, I do have my Archaeology up to 700 already — it’s just that I haven’t yet done enough digging to find all the Draenor things. Anyhow, I was anxious to get his mission done, just in case it disappeared from my quest log the next day. Unfortunately, I had to grade homework first that evening — so I stayed up later than I normally do on a weeknight afterward to play through the mission. It was a nice little story, with a fun little puzzle at the end (though the hardest part of the puzzle was figuring out how to actually interact with the device). I look forward to the next time Dr Jones shows up.

FIVE: Kamalia achieved Exalted status with the Arakkoa Outcasts a few weeks ago, thanks to all the Relics of Rukhmar that the followers in my various Garrisons collected, but she didn’t get the achievement that granted the follower. I was puzzled at what I’d missed, but didn’t follow up to try to find out. When I flew into Akeeta’s Hovel at the border of Arak and Shadowmoon to do my mission from Harrison Jones, a quest popped up to go talk to Terokk. Oh. I hadn’t been to Arak since I got Exalted with the Arakkoa. So I visited Terokk, and he proclaimed me Talon Queen, and then I got the achievement and the new follower.

SIX: This expansion is really making me wish that BloodHigh Elves were a playable race for the Alliance. For one thing, I would much, MUCH rather have the Alliance architecture than the Horde architecture for my Blood Elf Mage’s Garrison. For another, just the thought of running twelve Garrisons — one of each class Horde-side, plus a token Alliance character — is exhausting enough that I’ve thought about just leaving my Blood Elves behind this expansion. I am too fond of my Blood Elf Mage to want to leave her behind, though, and the Rogue and the Warlock were surprisingly fun to play when I was leveling them through Pandaria. Because I’ve already got a level 91 Alliance Mage (or two), I’ve seriously contemplated taking the Rogue and the Warlock over to the Alliance side and playing the non-Tauren classes as Alliance from here on out. Eight Horde Garrisons and three Alliance Garrisons would be a little less exhausting than eleven Horde Garrisons just because of the greater variety. I like Kaelinda, Kelisanna, and Kalaneia just as they are, as Blood Elves, though, and don’t really want to turn them into Humans (or any of the other Alliance races, for that matter). It would really be so much nicer if High Elves were a playable race for the Alliance…

.ONE: People must have complained on the forums about the Tauren DK colors getting dulled with the new models, because since Patch 6.1, the Underpowered Death Knight’s braids have been brilliant sapphire blue again.

The other two DK colors look a little bit more intense/saturated now than they were in 6.0, but they’re not as close to the originals as the blue-and-white.

Read Full Post »

Around the time that she dinged 88, the Underpowered Death Knight decided that she wanted to go to Draenor, too.
No, thank you, she did not want to dink around in Pandaria gaining reputation with the Tillers and the Shado-Pan.
The buff against creatures from previous expansions had made questing in Cataclysm areas as a late-Mists level-range character trivial, and even the questing she’d done in Pandaria (getting her Grummlepack and opening the Vale) hadn’t been especially challenging.

So, after completing her annual Lunar Festival World Tour and dinging 90 in the process —

— off she went to the Dark Portal.


Seeking a proper challenge, she started out with her weakest weapon, a simple Training Sword. It didn’t take long before she realized that she wasn’t putting out enough damage to reliably survive. She tossed the Training Sword back into her bags and pulled out her Greataxe of the Ebon Blade.

I hadn’t really noticed with other characters that the encounters in Tanaan get progressively more difficult. The Umbral Halls segment was where it really started to get hard. The mobs are so dense that I died three or four times to patrols — the Underpowered Death Knight can handle one enemy (counting a pack of three Void Wolves as one enemy) at a time, but not two and certainly not three! I had to attempt Ner’zhul’s lieutenant a few times before I managed to work out a proper sequence of interrupts and cooldowns, and even then, it was close. There were many times in the Umbral Halls where I felt like just giving up, retreating to Pandaria with hanging head, and coming back to Tanaan after she’d gotten to, say, level 95 or so — but I persevered and eventually got through it.

The first part of the Blackrock Quarry area was easier than I’d anticipated — partly because another player happened to be running through at the same time and cleared out a lot of the mob density. In the second part of the Blackrock Quarry area, I just could not get past the Burning Blade overseer that holds the key to Ga’nar’s shackles. I tried three times, pulling out all the stops in the Underpowered Death Knight’s no-spec-and-no-talents-limited spellbook, and I just could not put out enough damage to kill that guy before the magic damage from his set-you-on-fire debuff killed me. My two available damage mitigation abilities, Icebound Fortitude and Anti-Magic Shell, have CDs that were too long for me to use one every time the dude set me on fire, and using Death Strike on CD didn’t heal enough to keep me alive, either. I could tell from the trouble I was having that fight that I wouldn’t have a chance against that gronn by the big tank.

About that time, I ran out of health potions (which the Underpowered Death Knight can use if she loots them) and was close to running out of food. Feeling a little bit desperate, the Underpowered Death Knight summoned a Death Gate and went to Acherus to buy some food and runeforge the Iron Horde Waraxe that she had received upon deactivating the Dark Portal. A little more strength and stamina and a lot more raw weapon damage might be just what she needed to make it through the Tanaan Jungle and get her Garrison established while still being suitably challenged. After she got to Frostfire Ridge, perhaps she could go back to her trusty Greataxe of the Ebon Blade?

I tried again, another three or four times, switching from Blood Presence to Frost Presence to get more DPS and attempting to use my abilities even more effectively. Having to wait ten minutes between attempts due to the CD on Army of the Dead made my failures even more frustrating. It still wasn’t enough; the lowest I ever got the guy before he burned me to death was 26%. The Underpowered Death Knight’s schtick/gimmick/goal is to have ordinary leveling questing be a challenge, but this was becoming as maddeningly frustrating as the Thunder Forge and Celestial Challenge solo scenarios in the Mists Legendary questline had been.

Equipping just one of the Tanaan quest reward armor pieces might provide enough more stamina and strength to beat the fight… at the expense of one of the key factors of the “Underpowered” playstyle challenge concept. Although I long ago established that the Underpowered Death Knight may use her DK starting zone weapons, using the Iron Horde Waraxe was still a stretch of the “no gear” factor.

Defeated, the Underpowered Death Knight retreated back to Azeroth to lick her wounds, soak up easy XP from the Darkmoon Faire and holiday quests, do some archaeology, do some rep grinds in Pandaria, and try Tanaan again in another level or so.

Previously: the Underpowered Death Knight goes to Pandaria

Next: in which the Underpowered Death Knight is a Hozen’s Auntie

Read Full Post »

Hallow’s End was good to the Underpowered Death Knight this year. She started out somewhere in the middle of 83. Between the dailies and trick-or-treat touring, this happened when she’d completed Northrend, Eastern Kingdoms, and most of Kalimdor —

She finished up Kalimdor, did the tour of Outland, and went under the sea —

Finishing up the Azerothian candy tour and dailies over the next few days got her halfway to 86.

Then it was time to go to Pandaria!


Hey, what’s that lout still doing hanging around here?!

Once she got on the ground, she ignored the rest of Jade Forest questing to look for candy buckets. I quickly discovered that if a Horde character who is still hostile to the Forest Hozen tries to run through hozen settlements that later become allied with the Horde (Camp Nooka Nooka and Grookin Hill) the hozen there will treat them as if they are Alliance — Elite guards will spawn and one-shot the hapless character with their bows, and they will be PvP-flagged when they rez. I did manage to get the Grookin Hill candy bucket, though!


Except that you won’t be here very much longer, now will you?

The candy buckets, exploration XP, and a couple of fortuitously-placed (that is to say, not very dangerous) Pandarian Archaeology digsites soon got the Underpowered Death Knight to level 86. I hadn’t been able to get the Eastwind Rest candy bucket because of the quest phasing, and while I could have tried to get a summon into the Vale for the two candy buckets there, I didn’t try very hard. Instead, I went back to Kalimdor and did some more Archaeology until she dinged 87. Then she could do the quests to open up Eastwind Rest and the Vale. Because I wanted to succeed at these quests fairly quickly, I didn’t bother using her usual weak weapon, but instead equipped her Greataxe of the Ebon Blade.


The Vrykul Drinking Horn enlarges my Tauren Female player character to approximately the size that I would expect a female Yaungol of the same scale as this male Yaungol to be.


Somewhat surprisingly, Ur-Bataar proved to be more difficult than Varian Wrynn the Spirit of Hatred! She died twice to Ur-Bataar and only succeeded the third time because a Night Elf Shadow Priest came along and joined the fight. In contrast, the Spirits of Anger, Violence, and Hatred in Xuen’s trials went down fairly easily — perhaps because I already know all their tricks and how to avoid them, whereas Ur-Bataar is simply a contest of raw power?

Now I am somewhat tempted to spend the next couple of weeks until Warlords pushing her through to become one last 90 before the level cap goes up…

Meanwhile, my ensemble of level 90 characters were taking their daily turns to whack the Headless Horseman. They collected almost enough Magic Brooms to completely outfit six Quidditch teams —

— just about as many Sinister Squashlings (I didn’t count those because I just threw them away), and a handful of helmets and swords… but no Horseman’s Reins.😦

Now that this holiday stuff is over and won’t be eating up all my playtime anymore, I’ll be able to go do that pre-launch world event quest chain in the Blasted Lands and run the new UBRS a few times. I should do it with Kamalia and Kaprikka — the two characters who I know for sure will be going to Draenor — even if I don’t manage to do it with anyone else.

Finally, here’s my other Death Knight’s annual Horseman’s Helmet outfit:

Grave Moss

The Horseman’s Horrific Hood, Crystalvein shoulders chestpiece & gloves, Field Plate Girdle, Antique Reinforced Legguards, Pyrelord Greaves, Gravestone War Axe*/Greataxe of Stonard
I thought about making black “Grim Reaper”-type outfit to go with this axe, but somehow that seemed excessively cliche. These greens look better with the glowing helmet, anyway.

Previously: the Underpowered Death Knight in Patch 6.0

Next: the Underpowered Death Knight goes to Draenor

Read Full Post »

Knowing that Patch 6.0 would bring (along with the general stat squish) a complete removal of Base Stamina (requiring reliance upon Stamina from gear only) and auto-learning of certain glyphs during leveling, I was curious to see how the Underpowered Death Knight would be affected.

Her health went from 26925 to 17688.

Fortunately, the auto-learned glyphs were not auto-equipped, so she can continue as a playstyle experiment with no spec, talents, or glyphs and poor-quality gear. Practically speaking, this means that she will continue to be largely an alternative leveler — holidays, archaeology, and maybe even pet battles (though I have so far been unsuccessful in persuading her to pick up that baton) — rather than a quester.

I’m not sure how I feel about how the new model has changed her coloration.

I liked and wanted those brilliant blue braids.

The other DK-exclusive colors aren’t as bold anymore, either.

On the other hand, the new blue-gray coloration is very much like the existing blue-gray color of some Taunka males, reinforcing her backstory that she is a Taunka whose wanderlust got her into more trouble than she’d expected.

Previously: the Underpowered Death Knight and the Perils of Childcare

Next: the Underpowered Death Knight goes to Pandaria

Read Full Post »

Older Posts »