Archive for the ‘Fashion’ Category

mogging along

Lately I’ve been working on a handful of sets of themed Transmogrification kits. Some of them are still no more than ideas in my brain, and all of them are at the mercy of Lady RNG in my weekly old raid farming for various items that I want to make them. In the meantime, here are some kits I’ve made that don’t fit into any of my current theme projects.

Serpent Trainer

Wildguard Helm, Jade Epaulets, Iceguard Breastplate & Leggings, Rainbow Girdle, Gauntlets of Purification, Boots of Avoidance, Slavemaster Axe, Order of the Cloud Serpent Tabard
I think this tabard is rather pretty, and I’d been wanting to make an outfit to go with it for some time. Somewhat surprisingly, it’s plate armor that has a couple of sets with just the right pastel colors.

Bronze Thunder

Doomed Crown of Lei Shen (LFR), Contender’s Revenant shoulders breastplate & leggings, Truesteel belt gloves & boots (1-640), Tidebreaker Trident
This hat is so ridculously silly that I can’t resist putting it atop any armor that is the right shade of bronze to match it.
I originally designed this kit with Gorehowl as the weapon, but after having spent months farming Karazhan for the dang thing, when it came time to actually make the kit, I decided that I liked the look of this trident better. I also decided that the overall effect looked better with one weapon instead of two, so Keija has switched to Arms for the time being.

Voodoo Incense

Nayeli Hood, Mantle of the Exorcist (LFR), Orunai Robe, Hexweave Belt (1-640), Blubber-Stained Grips, Sen’jin Doublet, Voodoo Hex-Staff
So I thought to myself, as long as I’m still on Draenor, I might as well go ahead and try to make kits for all three colors of this Draenor robe. I’m not all that fond of the style, so I’ll doubt that I’ll use it again once Warlords is over. As I was looking for items already in my inventory to wear with it, these similarly colored items appealed to me. Despite the overall appearance being an odd conglomeration of Pandaren and Troll influences, I rather like it. I’ll grant, though, that it does look a little less silly without the hat.


Yeah, yeah, I know that Shado-Pan hats are so last expansion. The fact remains, though, that “What My Characters are Wearing with their Shado-Pan Helmets” consistently continues to be one of my top hit-generating posts. I’ll keep getting Shado-Pan hats with my alts as they reach level 90, and each new character that gets a Shado-Pan hat will also get a unique outfit to wear with it.

Shado-Pan Archmage

Replica Shado-Pan Helmet, Mantle of the Elven Kings, Red Mageweave Vest, Sash of the Burning Heart, Legs of Ringing Echoes, Gloves of Tirisfal, Saltarello Shoes, Cloak of Passion, Dark Silk Shirt, Archmage’s Staff*
This kit resulted from the notion of using these specific pants in a Shado-Pan helmet outfit. I chose this tunic because it makes the red band at the top of the pants looks like an extension of the tunic rather than part of the pants themselves.
This staff came from the limited-time pre-Mists-launch version of the Theramore’s Fall scenario. There are several other staves that would look good with this kit, though.

Shado-Pan Dark Disciple

Replica Shado-Pan Helmet, Runic Plate Shoulders, Slavebreaker Chestguard, Thorium Belt, Hollowheart Legguards, Zaxxis Gloves, Bloodforged Sabatons, Cloak of the Dark Disciple, Rustic Workman’s Shirt, Rage Reaver
I could have just plopped the Shado-Pan Helmet atop the black-and-red “Blood Runes” outfit I’d previously made for the Underpowered Death Knight. It would have looked great, but I wanted to make a new outfit. As I looked through her available gear, I discovered that I really liked the way the browns of the quest reward items from the first part of the Tanaan Invasion questline looked with the dark brown wooden brim of the hat.

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So… how ’bout those Gnome Hunters, eh?

Even though I don’t play Gnomes, as a Transmogrification fanatic, this news makes me very happy for people who do play Gnomes. Ever since Cataclysm gave Humans and Undead a mail-wearing class with Hunters and Tauren a cloth-wearing class with Priests and Mists gave Draenei a leather-wearing class with Monks, Gnomes have remained the only race that doesn’t have access to all four armor types. I’ve thought that Gnomes should get Hunters for that reason alone for some time.

Thematically, I think the idea of a Marksmanship Hunter fits the Gnome mythos quite well. And wasn’t the Beastmaster Artifact weapon designed by Mimiron, the creator of the Gnomes? As technological whizzes, Gnome NPCs have been using guns of one kind or another for ages. It’s about time that player Gnomes can use them as a main weapon, too (Prot Warriors using a gun to pull doesn’t quite count).

Now the question is, if Gnomes are getting a new race/class combination in Legion, will any of the other races also get new race/class combinations? After Draenor introduced us to the Rangari, will Draenei get to be Rogues, or are “our” Draenei too lawful for that kind of nonsense? (edit: Actually, no, “our” Draenei are not too lawful. There’s been NPC precedent for Draenei Rogues since Outland, in the *ahem* outlaw Wyrmcult in Blade’s Edge Mountains.) I’ve said it before and I’ll say it again that the presence of Tauren among the various pirate groups on Azeroth gives precedent for a Tauren Outlaw Rogue, and I could easily see Tauren as Mages as an outgrowth of Shamanism in a similar fashion to how Tauren as Priests & Paladins is an outgrowth of Druidism.

What do you think about Gnome Hunters, and what race/class combinations would you really love to play?

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Why do I play alts?

To experience the different races & starting zones — though my menagerie of Mages that represent my “one of each race” set of alts stalled out in the 30s a couple of years back and I doubt that I’ll ever seriously play with any of them again. I keep them around, though, just in case I want to do a MogIt mock-up of a Transmogrification kit idea using a model of a particular race.

To experience the Alliance perspective of the world, given that I mostly play Horde — though this proceeds only in fits and starts, too.

To play all the different classes — though there are some classes that I enjoy more than others, and some classes that have a class fantasy that I have trouble getting into.

To play all the different specs of the classes that I enjoy the most — I have two Tauren of each of the classes that Tauren can play because for most of those classes, I wanted to try out all three specs. So I have a “primary” character with two of the specs, and a “secondary” character with the third (or third & fourth in the case of Druid).

To ease wardrobe overflow — by having two characters of each class, I can spread out my Transmogrification ideas for those classes/armor types over more characters and potentially reduce inventory crowding somewhat. This hasn’t entirely worked out in practice, as there are some items that I like so much that every active character of the appropriate armor type has to have them.

When Legion comes, will I still “need” all my alts?

With the account-wide Wardrobe and the tease of tri-spec (I’ll believe that when it shows up in the beta), Legion seems poised to negate the last two reasons listed above for why I play alts… the reasons why my Tauren class-double alts exist. I began to ponder if I’ll want to keep them around, once their original reasons for existing have been nullified. After I’d thought about it for a bit, I realized that the account-wide Wardrobe might even increase my desire to play some of my currently lower-level alts, and that tri-spec (if it really happens) would only affect a few of my doubles.

For a few classes, I’ve kept the different specs separated cleanly enough that I think I’d still want both characters of that class.
My secondary Shaman is my Enhancement Shaman; it would feel wierd to play that spec with my primary Shaman.
My secondary Monk is my Brewmaster Monk; it would feel wierd to play that spec with my primary Monk.
My secondary Druid is my melee Druid; it would feel wierd to play the melee specs with my primary Druid who has been a dedicated caster.

I could easily go tri-spec and rotate between the three specs with my primary Mage (the Blood Elf, despite the fact that the Human is currently higher in level), or with my primary Hunter, or with my primary Warrior, or with my primary Paladin.
My secondary Mage is safe because she is my Alliance character.
My secondary Hunter is probably safe because she has the RP role of being the mother of Kamalia & her sisters.
My secondary Warrior and my secondary Paladin are potentially expendable.

Of the classes for which I’m not interested in playing all of the specs, my secondary DK is safe because I want a blue-and-white Tauren.
My secondary Priest is in jeopardy; although the notion of a Tauren Shadow Priest seems to me to be pretty antithetical to who the Tauren are philosophically, I thought that shadow orbs (or ravens) looked kind of cool and I could imagine a Tauren Shadow Priest who was a Grimtotem (the first iteration of that character) or a Yaungol deliberately walking in the Shadow to better understand and defend her people against the Sha (the second iteration of that character). With the way that the class fantasy of Shadow was described at BlizzCon, though — that idea of becoming more shadowy and growing void tendrils and eventually morphing into a void creature — I can’t see myself playing a Tauren Shadow Priest anymore.

Whether the secondary Warrior and the secondary Priest get deleted will ultimately depend on whether only Transmogrifiable quest rewards are added to the Wardrobe, or if all quest rewards are added to the Wardrobe. Specifically, I originally rolled the secondary Monk, Warrior, and Priest (the three characters with the “Yaungol” RP description on my Characters page) as Pandaren, then race-changed them to Tauren after reaching Orgrimmar, so that I could have Tauren with the Wandering Isle clothes for RP-wear.

As for Rogue, Warlock, and Demon Hunter… I could potentially get back into Rouge because the “Outlaw” rework of the Combat spec sounds intriguing and those Artifact rapiers sure look cool. I’m not sure I could get into the new description of the class fantasy for Destruction, even thinking of it as a (very) corrupted Fire Mage. I don’t really dig the Demon Hunter class fantasy, but I’ll probably roll one eventually and play her through the starting experience just for the story of it and to scratch the collector itch of wanting to have my “one of each class” set of alts be complete again.

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TRANSMOGRIFICATION WARDROBE!!! This is huge. I’ll only have to farm something once. Stuff that my Alliance characters have picked up can be worn by my Horde characters, and vice versa (not sure if faction specific quest rewards will be faction restricted, though). Hopefully, stuff that various characters have picked up that is no longer available in-game (such as Alanna’s Embrace and the Bloodmail Legguards) will be available in the Wardrobe to all characters of the appropriate armor class, too.

Thoughts on the systems panel (Blizzard Watch and Wowhead transcripts):

Once the Wowhead community has figured out which quests need to be done to unlock which specific Artifact weapon appearances, I will probably do just the ones that unlock the Artifact appearances that I like best.

I’m not surprised that there will be a “Death Gate”-like teleport to the Class Hall; I would have been more astonished if there wasn’t such an ability.

The new Professions system sounds like it could be quite engaging, if the concept that they discussed gets implemented well. It sounds like an extension of the quests to get the blueprints for the Professions huts in Warlords, which I quite enjoyed.

As for the secondary professions, I’m curious to see how the Archaeology journey and the “what strange Fishing story will I have to tell after today?” concepts will play out. It’s fun to see Nomi all grown up, but I almost didn’t recognize him in the screenshot without his fancy brocade coat. As for First Aid… Kamalia is the only one of my characters who levels First Aid anymore, and she does it just to have all the professions capped. It’ll be quite the thing if they can manage to actually make it more interesting.

Oh, wait, is that a spectral moose mount in that screenshot? TELL ME HOW TO GET IT! (I hope it doesn’t involve PvP…)

Thoughts on the Q&A panel (Blizzard Watch and Wowhead transcripts):
I’m intrigued to see how meeting Alleria and Turalyon will ‘change the way we think about WoW’ (to paraphrase the paraphrases in the transcripts.

It would be lovely to be able to play as a Taunka or a Yaungol or a Highmountain Tauren, and I’m glad they’re thinking about it, but I won’t be truly excited about it until we see it on the PTR.

Ditto for things like tri-spec and updates to move the Old World story forward from Cataclysm

So Karazhan will be relevant for Legion? Hmm, that could be interesting. I hope that the mutterings aobut Kara as a 5-man wouldn’t erase the original 10-man raid version from existence, because that would be incredibly sad.

Ha! I thought that the most likely place for Wrathion to show up in Legion would be Highmountain, given that the Lair of the Earthwarder is there.

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Once upon a time, the Hallowed Helm was introduced as a cloth item so that everyone could wear it. Nowadays, I think that it really ought to be upgraded to a Cosmetic item so that everyone can Mog it. Using a Weighted Jack-o’-Lantern gives the same effect, albeit only temporarily.


Jade Epaulets, Wildguard Breastplate & Leggings, Ghost-Forged Belt, Gloves of the Overwhelming Swarm, Boots of Avoidance, Slavemaster Axe
So I was assembling this kit for my secondary Warrior, until it occurred to me how nice it would look with the Underpowered Death Knight’s green coloration… Then Hallow’s End began, and this goofy Mog idea sealed the deal.


Sparkleshell Mantle, Brackwater Vest Leggings & Boots, Unyielding Waistband & Fists, Poison-Tipped Bone Spear
There weren’t really any nice green guns or bows that Kawneiha could use at her current level (58, and I didn’t feel like pushing her through to 63 to use the Fel Iron Musket just for this kit). Looking forward to Survival being a melee spec in Legion, however, this polearm worked. At higher levels, the Ranseur of Hatred or Kaleiki’s Lost Training Staff would be good Mog choices for a polearm for this kit.

Forest Gypsy

Keeper’s Mantle, Gypsy Tunic & Trousers, Deviate Scale Belt, Forest Leather Gloves & Boots, Sower’s Cloak*, Staff of the Green Circle
Kaiuna has so much green in her wardrobe that I’ve barely begun to explore all the possible permutations.


Greenweave Mantle Leggings Gloves & Cloak, Ivycloth Tunic, Willow Belt & Boots, Green Linen Bracers, Lesser Mystic Wand, Simple Branch
This off-hand is the same model as many low level wands, thus enabling a character to appear as if they are dual-wielding wands.

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At Hallow’s End, I make my Death Knight a kit using the Horseman’s Helm.

2015: Evil Pumpkin King II

Horseman’s Horrific Helm, Crystalvein Pauldrons, Embossed Plate chestpiece & Leggings, Veteran’s Scaled Belt, Borderland Fortress Grips, Subservient Greatboots, Illskar’s Greatcloak, Apolyon, the Soul-Render
Whether Kregga plays Frost as DW-1H or as 2H has generally depended upon what weapon I want to use for her current Transmogrification kit. With Artifact weapons boxing Frost into the DW-1H niche for Legion, she’ll probably want to keep using a 2H weapon right up until the new expansion launches.
I’d originally contemplated farming up this sword for my Titan’s Grip Fury Warrior, but when I discovered how nicely it coordinated with this hat, well, then, my DK was the one who really had to have it.

2014: Grave Moss

The Horseman’s Horrific Hood, Crystalvein shoulders chestpiece & gloves, Field Plate Girdle, Antique Reinforced Legguards, Pyrelord Greaves, Gravestone War Axe*/Greataxe of Stonard
I thought about making black “Grim Reaper”-type outfit to go with this axe, but somehow that seemed excessively cliche. These greens look better with the glowing helmet, anyway.

2013: Ata’mal Spectre

Horseman’s Horrific Helm, Crystalvein Pauldrons, Chromite chestpiece & leggings, Symbolic belt gloves & boots, Sword of Nefarian’s Hand, Purple Trophy Tabard of the Illidari
This spooky ensemble combines ideas from two outfits I originally designed for the fourth round of Mog Madness.

2012: Evil Pumpkin King

Horseman’s Helm, Kraken shoulders, Embossed chest pants gloves & boots, Fel Iron Plate Belt, Green Workman’s Shirt, 2x Gurubashi Punisher
I watched the AH for the Embossed items all year so that I could make this set when Hallow’s End rolled around again.

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Over at the Godmother’s flat, there’s been a discussion going about dungeon running do’s and don’ts that evolved into a bit of a debate about whether or not it is appropriate to expect folks to use flasks in Heroics. The Godmother sez:

If you respect other people, be the best you can regardless of the situation. Show your group that you aren’t just here to leech off their goodwill. Buy a flask, use it, and make others aspire to do their best.

which, in the context of the previous post’s assertion that proper dungeon etiquette is to

Come prepared with a flask and a food buff, and use them both.

is getting interpreted, rightly or wrongly, as you ought to be as prepared to run a Heroic as you would be to run a raid.

I actually mostly agree with the Godmother. I agree with the general notion that it’s inconsiderate of other players for one to arrive in a Heroic completely lacking in any kind of consumable-based buff (food, flasks/elixirs, augment runes, are there any others that I’m forgetting?). My memory for everyday things I did in WoW is even worse than my memory for everyday things I did IRL, but in previous expansions, I probably did have a flask or elixir buff running when I went to run Heroics, and even though I probably wouldn’t have had a food buff running from a personal stack of best-stat food, I probably would have gotten a lesser food buff from a friendly person having dropped a Feast at the entrance of the dungeon.

In this expansion, though, when I actually was running Heroics, back when I was doing all the first-time versions of the quests from the Inn, I often went into them with just one consumable-based buff running: Oralius’s Whispering Crystal. I discovered pretty quickly that the Whispering Crystal buff was mutually exclusive with a flask — if I tried to use a flask when I had the Whispering Crystal buff already running, I’d get the “a more powerful spell is already active” error message. I therefore considered using the Whispering Crystal to be equivalent to using a flask, even though as an all-stats buff, it didn’t buff my primary combat stat as much as a flask would. Sometimes I did use food, too — but only until I ran out of the stack I’d cooked up while leveling my Cooking skill. As a healer, making sure I had a stack of mana soup on hand was more important to me than having buff food. When I had Augment Runes in my bags, I usually forgot to use them. And when a fight was tough, I never felt like it was my stats that were the problem. It was my klutziness with movement mechanics that would cause me to lose a DPS or to have to panic-heal the tank — when my cast timing was too late because I was moving in the wrong direction relative to the other players, another 100 points or whatever of Int wouldn’t have helped me to save that DPS or to not scare that tank.

So I also agree with the sentiments of those who have responded to the Godmother saying that while as many consumable-based buffs as possible are necessary and desirable at the beginning of an expansion when everyone is newly-dinged, in crummy gear, and lacking mastery of the mechanics, by the time we get to this stage of an expansion, when gear levels and general knowledge of mechanics have improved, full consumable-based buffs of the best possible quality aren’t really necessary anymore to ensure the success of the group in an ordinary Heroic. For Mythic or Challenge modes, sure. But for an ordinary Heroic? Not so much. Any one of the consumable-based buffs — food OR flask/Whispering Crystal OR augment rune — will probably be sufficient.

I’m also feeling contrary about the Godmother’s assertion that one ought to have BOTH food and flask to be properly prepared for Heroics because that feeling that I ought to be socially responsible when I participate in group content, that I maybe ought to have some buff food as well as the Whispering Crystal, that I ought to actually equip into my healing kit all that shiny new stuff I’ve gotten from Tanaan and from the Hellfire Citadel raid chests that my followers have brought me… and then gem the pieces that have sockets, and enchant the pieces that can be enchanted… not to mention visiting the Mog guy so that my appearance isn’t a total mess… that feeling of social responsibility is one of the reasons why I’m playing WoW as a solo-player game these days. Even with Reforging gone and the number of gems and enchants reduced, getting “properly prepared” to participate in group content is SO MUCH WORK! Right now, I’m feeling entirely too lazy to actually do all that work, and so even though sometimes I think maybe I’d like to participate in group content again, my sense of social responsibility inhibits me. And so I go do things I can do as a not-min-maxed solo player instead.

You see, when I wasn’t LFRing and wasn’t running Heroics or anything, I began to wonder why I was stockpiling jewelcrafting and enchanting mats and flasks and Augment Runes and such, and eventually I sent all that stuff off to the AH. I like to be self-reliant when it comes to consumables, so rather than just buying all that stuff back from the AH, I’d prefer to have my alts craft it… which amounts to a lot of errand running between them. I realize that I’d really only have to spend about one evening every couple of weeks doing nothing but errand running with alts to make stuff for Kam to use while dungeon running… but I’d rather spend my playtime doing other sorts of things. The combination of limited playtime, laziness, and the YOU ARE NOT PREPARED sense of social responsibility has become a barrier to entry for me running Heroics (or Timewalking). Sometimes, I wish I could just ignore that feeling of social responsibility and just queue up and GO.

And what does the level 3 Storehouse have to do with it? Well, back in the day, I didn’t build my Storehouse all the way up to level 3 because I thought I didn’t really need to have a Mog guy right there in my Garrison. Ashran was only a portal (or a flight) away, and I’d heard that the Mog guy in the Storehouse was too fidgety. Well, then Blizz cured the Storehouse Mog guy’s itchy feet, but Ashran was still not that far away, right? Given my reluctance to actually equip any of my shiny new gear because then I’d have to go re-do my Mog, though, maybe Ashran is too far away for my current lazybones self. So maybe I’d better upgrade my Storehouse to level 3 after all, so that I can change my clothes in the comfort of my Garrison. Then having to re-do my Mog when I get a new piece of gear would be one less thing getting in the way of me participating in group content again.

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