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Archive for the ‘Garrisons’ Category

Frostwall Round-Up

After two years of diligent weekly recruiting at Frostwall Tavern, this week Akanja finally brought the last of the Tauren followers to the combined Garrisons of Kamalia and my other Tauren characters.












I’m still working on my “mini-Order Hall” Class-based collections of followers — that might take until halfway through the next expansion to complete!

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My Death Knight reached level 101 through fishing dailies, trying to get the Bone Fishing Pole. For the entirely frivolous reason that if she got her Artifact weapon, I’d only have to do one click to swap between her main weapon and her fishing pole when going fishing — instead of two, to re-equip main- and off-hand weapons separately — I took her to get her Artifact Weapon and establish her Order Hall.

Turns out, with Acherus as the Death Knight Order Hall having been established way back at level 58 after the Battle of Light’s Hope Chapel, there wasn’t anything to do on the Order Hall front before going to get an Artifact, as the other classes have had. So off she went to Icecrown to pay a visit to the new Lich King.

Frost DK feels very powerful. Other characters have died during their Artifact acquisition scenarios, but Kregga barely even broke a sweat.

I confess that I didn’t recognize most of the Frostmourne-trapped souls that I encountered during the scenario. The two at the end, though — how interesting that those two should end up trapped inside Frostmourne after their defeats!

~*~*~

Meanwhile, my Hunter had also reached level 101, through Pet Battling. I had been planning all along to get Talonclaw first, because it is the Tauren weapon.

The way the background for the acquisition of Talonclaw was laid out, the way the story ended for the NPCs who led me on the quest was inevitable — but still heartwrenching.

I noticed one of the Garrison inn recruit Monk followers on the Wandering Isle the other day; I saw several Garrison inn recruit Hunter followers at Trueshot Lodge! I shall have to keep an eye out for Garrison inn recruit followers at the Order Halls of the other classes.

Now I only have four characters left who still need to get through the opening scenes of their Order Hall campaigns: Paladin, Warrior, Druid, and Alliance Mage.

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Today my Paladin finally got the Sunsoul chestpiece! It was the very last piece I needed to complete my collection of the Garrison Salvage Yard sets — otherwise known as the New Character Selection Screen sets.

My poor Paladin had been running as many Garrison missions as she possibly could, letting the Crates of Salvage stack up to 20 before she opened them, for weeks trying to get that last piece to appear. Within the past fortnight or so, I’ve also gotten the last pieces I was missing from the Highmaul/Blackrock Foundry Paladin and Mage tier-lookalike sets. I am so glad to finally be done with running Garrison missions!

With all of the Garrison Salvage Yard/New Character Selection Screen sets at last complete, I could finally do a blog sprucing-up project that I’ve been wanting to do more or less ever since the beginning of Warlords — replacing the text links to each “Things my [Class] Wears” page on my “Fashion” main page with image-link buttons depicting the New Character Selection Screen outfit of each Class:




Furthermore, I’ve been deliberately putting each character into her New Character Selection Screen outfit when she goes to collect her first Artifact weapon. I’d been wondering if my Paladin would have to be last to go to the Broken Isles — how long would she have to wait to be able to get her first Artifact weapon because of the stubbornness of Lady RNG in giving her the last piece of her New Character Selection Screen set? So now that she’s got the full set at last, I now feel like I can bring my remaining alts out to the Broken Isles in any order I please.

In fact, perhaps I’ll spend the rest of this evening moving them all out of their Garrisons and into the Legerdemain Lounge in New Dalaran (though doing all their Order Hall introduction and first Artifact acquisition quests will have to wait for other days and times)…

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Another week has gone by and I haven’t made much more progress in Suramar. One day when the faction-of-the-day was the Nightfallen, I went to do the world quest to shoot down bats in Felsoul Hold. While I was in the area anyway, I went another few steps down the leatherworking questchain and a few steps down the zone quest chain, but I didn’t finish either one. I’ll come back to them eventually — probably the next time I do world questing in that area. Another day, I went to do the world quest to activate beacons in Azuregale Bay, and while I was in the area anyway, I followed up on the Crimson Thicket breadcrumb — a very brief quest chain that didn’t seem to resolve, so I suspect I’ll be coming back there once I get farther along in the main zone story — and helped the Jandvik vrykul with their battle against the naga. I felt justly rewarded when they cheered me for saving their village, but I felt rather uncomfortable when Toryl then made the worst cultural and political decision of her career by appointing me Jarl of Jandvik. I’m sorry, Toryl, but I have no interest in sticking around to administrate in your village. So let’s treat it like an honorary Jarlship and you keep being the real leader of Jandvik, m’kay?

By prioritizing the faction-of-the-day for my world questing, I’ve gotten to Honored with all of the factions and to Revered with Highmountain. I’m currently at 79/100 for Variety is the Spice of Life; in the past few days, I’ve started to peruse the map specifically for world quests that I haven’t done before. Hopefully, I’ll be able to finish that up by the time I get all the leveling zone factions to Revered. Then, when finishing the Suramar storyline will be the only thing that I have left to do to complete Pathfinder Part I, I might actually be able to focus on it.

I’d balked at doing the quest to go retrieve leatherworking patterns from the Underbelly, but when I realized that I’d have to do it to get to the final leatherworking quests in Highmountain, I gritted my teeth and did it. I still have to actually go do those quests, though. And I still have to finish the Suramar branch of the leatherworking quests, too. I’ve seen folks complaining in The Queue about having to do Mythic dungeons for their professions, but that’s just for the 2 and 3 star recipes, right? I’m pretty sure that all the 1 star recipes come as quest rewards, and once I’ve got all of those, that’ll be good enough for me.

Meanwhile, my alts are starting to get “done” with their Garrisons. All of my alts have finished collecting their Salvage Yard sets except for the Paladin, who still needs the chestpiece. One of the clothies finally got the Highmaul/Blackrock Foundry Mage Tier-lookalike shoulders, so they don’t need to worry about those missions anymore. My plate alts are still running Highmaul/Blackrock Foundry missions trying to get the Paladin Tier-lookalike chestpiece. I guess I should take all the alts who are “done” with their Garrisons to New Dalaran and get them set up in their Order Halls with their first Artifacts.

Speaking of getting more Artifacts, I’d like to get the Artifact Fishing Pole eventually. With what I’m hearing about how buggy it is, however, perhaps I’ll wait until it gets hotfixed (hopefully that will actually happen someday) to actively spend time on fishing and trying to catch rare fish. I should probably prioritize finishing Suramar over finishing fishing, too 😛

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Much like I did at the end of Mists, I want to pause for a moment to reflect on what my characters accomplished during Warlords. I leveled 15 16 characters to 100 — all 1112 (counting the Demon Hunter) classes as Horde, plus one Alliance Mage, plus Horde doubles of Death Knight, Shaman, and Monk. Almost as soon as I’d finished leveling them, however, I decided to Retire my Horde doubles.

Although the Garrison wasn’t nearly as customizable as we might have hoped, it still offered some latitude for expressing personal preferences to differentiate amongst my characters. Certain buildings were so useful, though, that the differences mostly came down to building the correct small building for each character’s individual crafting profession and occasional variations in medium and large building choices. For the sake of convenience, I kept their general Garrison layouts very similar.


Although there are no active Lumber Mills in my characters’ final Garrison choices, various characters did have Lumber Mills at one stage or another of their progression through the expansion.

Another important way to differentiate my characters’ Garrisons arrived with the Jukebox in Patch 6.1. When I went AFK for a few minutes, the tune playing in the background reminded me which character I was logged in with when I came back. Depending on how much they’d cared about capital city rep in previous expansions, some characters were also able to choose different guards. And then of course there were the Followers…

KAMALIA
Guards: Thunder Bluff
Jukebox: Thunder Bluff, Mulgore Plains
Ideal Garrison Staff: Yepa, Rizei, Tadi, Shappa, Lonan (Tauren Shaman); Geyah, Lokra, Kal’gor, Kaz, Leorajh (zone/quest Shaman); Karg, Na’shra, Mulverick, Ka’la (Frostwolf Orcs); Utona, Unkala, Raitea, Fazerra, Kieu, Reena, Soozee, Moxy (inn recruit female Shaman)

KETURA
Guards: Sen’jin
Jukebox: Zul’Gurub Voodoo, the Zandalari
Ideal Garrison Staff: Fawne, Kwahu, Hara’len, Kaama (Tauren Hunters); Pleasure Bot 8000, Ziri’ak (Mechanicals); Rala, Mulverick, Rokash, Penny, Velonara, Nat, Harrison (zone/quest Hunters — Harrison may technically be a Rogue, but he carries a gun, so that makes him an honorary Hunter); Karga, Rumelda, Kew, Vala, Mychele, Mokuja, Abigail, Samantha, Coggeye (inn recruit female Hunters); Aesin (inn recruit male Blood Elf Hunter)

KATEWATHA
Guards: Huojin Pandaren/Shado-Pan
Jukebox: Way of the Monk, Song of Liu Lang
Ideal Garrison Staff: Yiska, Toega (Tauren Monks); Fen Tao, Bruto (zone/quest Monks); Lin, Kang, Ken-Ken, Ashyo, Xiao (inn recruit Pandaria Monk Buddies!); Su-Lai, Xue, Haomi, Nuan, Fo Sho, Xen, Len Shu (inn recruit Pandaren Monks); Tizare, Lara, Lucy, Yu’un, Favra (inn recruit female Monks); Velandros (inn recruit male Blood Elf Monk)

KREGGA
Guards: Ebon Blade
Jukebox: Mountains, Ghost
Ideal Garrison Staff: Kilga, Tipa, Kaasa, Tigar (Tauren Death Knights); Xuk, Ahm (Ghosts); Kaz, Bruto, Xuk, Cacklebone (Laughing Skull Orcs); Gibb, Abu’gar (zone/quest Death Knights); Vivianne, Ulna, Barov, Velonara (zone/quest Forsaken); Gie, Sylvie, Arachni, Morticia, Rike, Torwa, Nerwalla, Heyzzle (inn recruit female Death Knights)

KERISA
Jukebox: Magic
Ideal Garrison Staff: Ishaal, Kurekk, Rukaryx, Vayx (Arakkoa); Leorajh, Goldmane, Pallas (Saberon); Phylarch (Botani); Choluna (zone/quest Druid); Matoclaw, Genah, Kuma, Haumeja, Cadi, Tama, Goahn, Magrum, Tapa, Tholo, Atohi, Muaha, Humak, Iye (Tauren Druids); Jakala (inn recruit female Troll Druid)

KEIJA
Guards: Thunder Bluff
Jukebox: Mountains of Thunder
Ideal Garrison Staff: Kanuama, Karn, Gaho, Maska (Tauren Warriors); Olin, Na’shra, Karg, Morketh, Lantresor, Tormmok, Blook, Ahm (zone/quest Warriors); Bim’ini, Xuan, Motina, Gazra, Olivia, Allison, Eula, Rizza, Annix, Myra (inn recruit female Warriors)

KAELINDA
Guards: Silvermoon/Sunreavers
Jukebox: Silvermoon, Lament of the Highborne
Ideal Garrison Staff: Dawn, Chillbreeze, Vella, Taela, Marius (Blood Elf Mages); Krelas, Vivianne, Vargoth (zone/quest Mages); Kaz (because she’s a pyro); Tuulani (because Kaelinda likes the Draenei); Candice, Noel, Kral’girz, Shoka, Jukka, Awarri, Pele’zol, Kaz’hiki, Nuku’te (inn recruit female Mages); Tuan (inn recruit male Pandaren Mage)

KARAELIA
Guards: Silvermoon/Sunreavers
Jukebox: Argent Tournament
Ideal Garrison Staff: Layla, Ariia, Hannya, Faala, Naana, Skah, Sahale, Lusio, Tawa, Kaiel (Tauren Paladins); Tuulani (because of Liadrin at Auchindoun); Seleriel, Auriel, Besandran, Opheron, Artemisia, Salanar, Merhean, Zance, Tas’ril, Argonis, Lan’Veros (Blood Elf Paladins); Soulare (Human Paladin)

KAOHANA
Jukebox: Faerie Dragon
Ideal Garrison Staff: Enola, Yaalo, Ahote (Tauren Priests); Ulna, Tuulani (zone/quest Priests); Priscilla, Phaedra, Arienne, Hayli, Pikake, Takmoa, Marara, Vyse, Handel, Harley, Ruthia, Kenzi (inn recruit female Priests); Zuo (inn recruit male Pandaren Priest)

KALANEIA
Jukebox: Black Temple
Ideal Garrison Staff: Cheri, Soulblaze, Vera V, Nadia, Kerraleon (Blood Elf Warlocks); Aeda (zone/quest Warlock); Krelas, Vivianne, Kaz (because they’re pyros); Veka’kai, Natalie, Simone, Shade, Nethraza, Arga, Deena (inn recruit female Warlocks)

KELISANNA
Jukebox: Totems of the Grizzlemaw, Rescue the Warchief (Lost Isles)
Ideal Garrison Staff: Ariiya, Alia, Vivalia, Vaal’kelthos (Blood Elf Rogues); Ka’la, Dagg, Harrison, Kimzee (zone/quest Rogues); Kimzee, Penny, Felblast, Goodwell (zone/quest Goblins); Velonara (because poisons are a Rogue thing); Kablouie, Pinkee, Qwilla, Grelwaz, Zaelatha, Lai, Ella, Vera H (inn recruit female Rogues)

KAYLYNDA
Jukebox: Shalandis Isle, Cold Mountain
Ideal Garrison Staff: Serena, Vargoth, Millhouse (zone/quest Mages); Fiona, Rulkan (because they’re awesome); Chel, Erdanii, Kaalya, Tuulani, Onaala, Illona, Miall (zone/quest female Draenei); Rebecca, Becky, Araspeth, Tessa, Bloodrose, Scrapsy, Mysandra, Danaeris, Reina, Caerania, Seona, Alessia, Haana (inn recruit female Mages)

You would think that with this goal of making each character’s Garrison into a sort of proto-Order Hall for her Class in mind, I’d have made a list of which Followers each character specifically needed to recruit soon after the beginning of Warlords, but no, I didn’t do it until a couple of weeks before Patch 7.0. Thus, Kamalia was so focused on trying to recruit all the Tauren Followers that she often turned down Followers that she should have hired (ie Shamans that weren’t Tauren). Even if every character gets a Follower whom she actually wants to hire every week from now on, it will take me about four more months of visiting my Garrisons at least once a week just to recruit new Followers at the Inn to completely perfect my characters’ Garrison staffing.

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/bowled over

I did the Alliance version first. I hoped that the Horde version would make some more sense of some of Sylvanas’ actions. And yes, yes it very much did.

My absolute favorite thing about the whole experience, though, was what I observed when I took a thorough tour of the docks area before turning in the first quest. I don’t think it’s too terribly spoilery to write about this, as it’s not related to the big lore reveals and many folks may have missed it in their rush to get to and through the scenario itself.

I’ll put it behind a cut, though, just in case. (more…)

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Examining the Achievements listing, it occurred to me that completing the Black Claw of Sethe mounted combat challenge was not, in fact pre-requisite to doing the Garn-Tooth Necklace challenge — and that only the latter was required for the Stable Master title. So I didn’t bother with the Black Claw of Sethe at all and just picked up the Garn-Tooth Necklace. Over the past week, I have been taking out the mount-in-training whistles and beating up one or two of the quest bosses.

It was much easier than I expected — even ridiculously easier than I’d anticipated — doing the bosses as Lone Wolf Marksmanship. Even with the debilitation of the challenge item, the mounts took less damage than when I’d been doing the ordinary mount training quests as a pet-less Beast Master — probably because the bosses were dying faster.

And that’s all my Warlords content goals completed. Now what am I going to do until the Demon Invasions actually begin?

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