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Archive for the ‘Hunter’ Category

Shaman, Restoration 31 August 2016

Demon Hunter, Havoc 9 September 2016

Shaman, Elemental 23 September 2016

Shaman, Enhancement 23 September 2016

Mage, Fire 8 October 2016

Mage, Arcane 15 October 2016

Mage, Frost 22 October 2016

Priest, Discipline 28 October 2016

Rogue, Outlaw 29 October 2016

Warlock, Destruction 12 November 2016

Monk, Brewmaster 23 November 2016

Death Knight, Frost 26 November 2016

Hunter, Survival 26 November 2016

Warrior, Arms 30 November 2016

Paladin, Protection 1 December 2016

Druid, Balance 2 December 2016

Hunter, Marksmanship 10 December 2016

It didn’t seem quite right to claim Thas’dorah as a Tauren; that bow rightfully belongs to the children of the Sunwell. So I used the Orb of the Sin’dorei before I picked it up. I guess my camera angle was bad right at the moment when I clicked on Thas’dorah, because this is the best screenshot I got of the triumphal moment.

Hunter, Beast Mastery 10 December 2016

Demon Hunter, Vengeance 10 December 2016

Monk, Windwalker 23 December 2016

Monk, Mistweaver 23 December 2016

Death Knight, Blood 29 December 2016

Death Knight, Unholy 29 December 2016

Rogue, Subtlety 30 December 2016

Rogue, Assassination 30 December 2016

Warlock, Affliction 6 January 2017

Warlock, Demonology 6 January 2017

Druid, Guardian 11 January 2017

Druid, Feral 11 January 2017

Druid, Restoration 11 January 2017

I didn’t get a very good screenshot of picking up G’Hanir because the camera swung around to be under the surface of the nearby pond… but I was feeling to lazy to do the whole scenario over again just to get a better screenshot of the triumphal moment.

Priest, Holy 14 January 2017

Priest, Shadow 14 January 2017

Warrior, Fury 15 January 2017

Warrior, Protection 15 January 2017

Paladin, Holy 16 January 2017

Paladin, Retribution 16 January 2017

~*~*~

The Artifact questlines that packed the most emotional punch (for me) were the Ashbringer, the Doomhammer, and Fu Zan.

Three Artifacts are found on Niskara: Holy Priest, Marksmanship Hunter, and Blood Death Knight. I wasn’t able to determine the “canonical” order in which these events occur.

Three Artifacts are found at Tyr’s Fall in Tirisfal Glades. To the best of my understanding the canonical order of events is as follows: Arms Warrior, Shadow Priest, Holy Paladin.

Three Artifacts are found in the Tomb of Old Kings on Shield’s Rest island in Stormheim. To the best of my understanding the canonical order of events is as follows: Protection Warrior, Protection Paladin, Beastmaster Hunter.

Three Artifacts are found in the Karazhan Catacombs. Because all three questlines end with killing the same boss, I’m not sure which order they would canonically go in, but if I had to hazard a guess, I’d say Balance Druid, Unholy Death Knight, Affliction Warlock.

Two Artifacts are recovered from Felsoul Hold in Suramar. I’m not sure which event happened first, the Havoc Demon Hunter or the Demonology Warlock.

Two Artifacts are recovered from Icecrown Citadel. I’m not sure which event happened first, the Frost Death Knight or the Fire Mage.

Two Artifacts are retrieved from the Nexus. I’m not sure which event happened first, the Arcane Mage or the Discipline Priest.

Two Artifacts are retrieved from the Broken Shore. To the best of my understanding the canonical order of events is as follows: Retribution Paladin, Vengeance Demon Hunter.

Two Artifacts are found in the Helmouth Shallows of Stormheim. These two events, Survival Hunter and Fury Warrior, seem to be quite independent of each other and might have occurred in either order.

The locations for the Frost Mage (a Legion place that wasn’t Niskara), Destruction Warlock, and Beast Master Hunter were unique, but the other questlines for those classes went to shared locations.

The Druid Artifact quests go to one shared location (for Balance) and to three places that no other class goes: Grizzly Hills, the Shattered Locus, and Nordrassil.

Only Shamans go to Vashj’ir, the Temple of the White Tiger, or Deepholm.

Only Monks go to the Temple of the Jade Serpent, the Vortex Pinnacle, or the Terrace of Endless Spring.

Only Rogues go to the Temple of a Thousand Lights, Legion Citadel (it’s not on Niskara), and Stormwind.

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Since the last Battle Pet Bonus Week, my Hunter has been methodically leveling all the remaining level 1 pets in my favorites list. It feels kind of creepy to be camping out on Ashlei’s hill, because of how she’s just a kid and all, but her two-pet team makes her the easiest to reliably beat — and I’m too lazy to travel around and battle more than one trainer per day. Anyhow, pet-battling having gotten Ketura to level 102, it was time to go get the Artifacts for her other specs.

Knowing that the Marksmanship weapon is Alleria Windrunner’s bow, I hoped that I wouldn’t be taking it from her dead body after having failed to rescue her. Fortunately, that was not what happened. But if she is still alive, why would she have left the bow behind?

It didn’t seem quite right to claim Thas’dorah as a Tauren; that bow rightfully belongs to the children of the Sunwell. So I used the Orb of the Sin’dorei before I picked it up.

I guess my camera angle was bad right at the moment when I clicked on Thas’dorah, because this is the best screenshot I got of the triumphal moment. I didn’t feel persnickety enough about getting a really good screenshot to abandon the quest and do everything over again, though. I had really struggled to get through the scenario. I’d died several times. Partly that was because I didn’t have a very good ranged weapon equipped — it was the reward from the Broken Shore scenario, and I’d forgotten that I’d bought a better one from the Trueshot Lodge quartermaster after I picked up my first Artifact. I also hadn’t played as Marksmanship enough to have figured out the synergy of the abilities very well yet. Furthermore, I’d gotten DC’d halfway through and had to start over from the beginning once already.


I hope that my future actions do not cause Vereesa to decide that her trust in me, and her decision to allow her sister’s bow to be taken by a member of the Horde, were foolish.

~*~*~

I equipped my better ranged weapon from the Trueshot Lodge quartermaster and had a much easier time with the Beast Mastery questline. It took me to the same place as the Protection Paladin questline — just a different tomb in the same complex. I think I can guess which tomb in that complex the Warrior questline will visit…

I enjoyed the subsequent visit to Mimiron’s workshop in Ulduar — and getting to ride in Mimiron’s Head.

The master of beasts part seems a bit tacked-on, though — it makes sense in the same sort of sideways way that the Fist of Ra-den being the weapon for Elemental Shaman rather than Mistweaver Monks does.

I’d farmed the Rifle of the Platinum Guard to Mog over Titanstrike, but I like its appearance better than I thought I did from just seeing the previews on Wowhead during the beta. So I guess I won’t be Mogging over it right away. For the time being, I’ll also just leave Hati as Hati, rather than getting the item that lets you change Hati’s appearance to match your regular pet.

~*~*~

My Demon Hunter was very very close to 102. She had some skinning & leatherworking quests, so I went out to Azsuna and farmed bears and hippogryphs. I thought that perhaps turning in those quests would tick her over; as it happened, just the farming did the trick.

Even though I don’t plan to try to tank for groups, or even to play solo as Vengeance very much, I’d decided to get the Artifact weapon for that spec to see the story and to honor the memory of a race that had so valiantly resisted the Legion.

After having gone to Niskara for the Marksmanship Hunter weapon, I wondered if perhaps the Vengeance Demon Hunter would go there, too — if maybe Niskara was a fragment of the Aldrachi world. But I was disappointed in this; the questline did not reveal anything more about who the Aldrachi were; the Vengeance Demon Hunter goes to the Broken Shore. Along the way to the final boss fight of the scenario, I saw some dead Argent Crusade types. Hmm, I guess that location must also be where the Retribution Paladin questline goes.

~*~*~

Like Mardum, Dreadscar Rift, and Netherlight Temple — and the Remains of Xandros, where we battled Mongrethod at the end of the Talador storyline in Warlords — Niskara is a fragment of a world destroyed by the Burning Legion. These Legion zones are all so tiny — about the size of the Broken Shore. The more of these miniscule shreds of worlds I visit, the more chilling the power of the Legion becomes — and the more vital that Azeroth’s people save her.

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My Death Knight reached level 101 through fishing dailies, trying to get the Bone Fishing Pole. For the entirely frivolous reason that if she got her Artifact weapon, I’d only have to do one click to swap between her main weapon and her fishing pole when going fishing — instead of two, to re-equip main- and off-hand weapons separately — I took her to get her Artifact Weapon and establish her Order Hall.

Turns out, with Acherus as the Death Knight Order Hall having been established way back at level 58 after the Battle of Light’s Hope Chapel, there wasn’t anything to do on the Order Hall front before going to get an Artifact, as the other classes have had. So off she went to Icecrown to pay a visit to the new Lich King.

Frost DK feels very powerful. Other characters have died during their Artifact acquisition scenarios, but Kregga barely even broke a sweat.

I confess that I didn’t recognize most of the Frostmourne-trapped souls that I encountered during the scenario. The two at the end, though — how interesting that those two should end up trapped inside Frostmourne after their defeats!

~*~*~

Meanwhile, my Hunter had also reached level 101, through Pet Battling. I had been planning all along to get Talonclaw first, because it is the Tauren weapon.

The way the background for the acquisition of Talonclaw was laid out, the way the story ended for the NPCs who led me on the quest was inevitable — but still heartwrenching.

I noticed one of the Garrison inn recruit Monk followers on the Wandering Isle the other day; I saw several Garrison inn recruit Hunter followers at Trueshot Lodge! I shall have to keep an eye out for Garrison inn recruit followers at the Order Halls of the other classes.

Now I only have four characters left who still need to get through the opening scenes of their Order Hall campaigns: Paladin, Warrior, Druid, and Alliance Mage.

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Examining the Achievements listing, it occurred to me that completing the Black Claw of Sethe mounted combat challenge was not, in fact pre-requisite to doing the Garn-Tooth Necklace challenge — and that only the latter was required for the Stable Master title. So I didn’t bother with the Black Claw of Sethe at all and just picked up the Garn-Tooth Necklace. Over the past week, I have been taking out the mount-in-training whistles and beating up one or two of the quest bosses.

It was much easier than I expected — even ridiculously easier than I’d anticipated — doing the bosses as Lone Wolf Marksmanship. Even with the debilitation of the challenge item, the mounts took less damage than when I’d been doing the ordinary mount training quests as a pet-less Beast Master — probably because the bosses were dying faster.

And that’s all my Warlords content goals completed. Now what am I going to do until the Demon Invasions actually begin?

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Ketura the Hunter finally finished the mount training quests and upgraded her Stables to level 3. Ketura is currently a Beast Master Hunter… but when she mounts up on one of the Stables mounts-in-training, her pet disappears. She’s managed alright without her pet for the ordinary training quests, but I think she’ll probably need more DPS to get through the Black Claw of Sethe and Garn-Tooth Necklace mounted combat challenges. So I’ve decided to wait to do those until the pre-patch arrives and I can switch her over to Lone Wolf Marksmanship more easily.

I spent some time curating her pet collection for use with the Dire Stable glyph, taming new pets and abandoning releasing others. Of her 46 pets, 20 are cats, and 13 are striped cats, including all 9 colors of the “grand tiger” model introduced in Mists. “Crazy Cat Lady” much? *shrug* I’m definitely a cat person, not a dog person. There are even more tigers out there that I could tame… but I do like the non-cat pets that I have, and I need to have room for a kodo and a mechanical pet, too.

Meanwhile, Kerisa the Druid finished the 6.0 Garrison Campaign and recruited Choluna this week. I also took her back to Tanaan until she got her Vol’jin’s Headhunters rep up to Revered and could acquire the “Battlegear of the Frostwolves” transmogrification kit that is only available to leather-wearers. I figured I might as well get that now, rather than having to come back for it later.

That just left Kregga the Death Knight’s Laughing Skull rep grind… and although I had gone out to Everbloom Wilds several times to work on it, I just couldn’t stand how slow it was going. Garrison gold to the rescue — because what is gold for, if not to spend it on things that I want or need? — I bought a pile of Medallions of the Legion off the AH to get her to her target level of Revered.

Speaking of rep grinds, I took Kaylynda the Human Mage back to the Isle of Thunder and finished off the series of introductory solo scenarios. Then I burned the whole big heap of Isle of Thunder rep tokens I had, which got her just barely into Revered. So she’ll have to spend a week or so doing the quests there to get up to Exalted — and that’s definitely manageable. And then she’ll have a proper violet and white Kirin Tor-of-Dalaran tabard to wear when she is summoned to the floating city to begin the campaign on the Broken Isles.

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So… how ’bout those Gnome Hunters, eh?

Even though I don’t play Gnomes, as a Transmogrification fanatic, this news makes me very happy for people who do play Gnomes. Ever since Cataclysm gave Humans and Undead a mail-wearing class with Hunters and Tauren a cloth-wearing class with Priests and Mists gave Draenei a leather-wearing class with Monks, Gnomes have remained the only race that doesn’t have access to all four armor types. I’ve thought that Gnomes should get Hunters for that reason alone for some time.

Thematically, I think the idea of a Marksmanship Hunter fits the Gnome mythos quite well. And wasn’t the Beastmaster Artifact weapon designed by Mimiron, the creator of the Gnomes? As technological whizzes, Gnome NPCs have been using guns of one kind or another for ages. It’s about time that player Gnomes can use them as a main weapon, too (Prot Warriors using a gun to pull doesn’t quite count).

Now the question is, if Gnomes are getting a new race/class combination in Legion, will any of the other races also get new race/class combinations? After Draenor introduced us to the Rangari, will Draenei get to be Rogues, or are “our” Draenei too lawful for that kind of nonsense? (edit: Actually, no, “our” Draenei are not too lawful. There’s been NPC precedent for Draenei Rogues since Outland, in the *ahem* outlaw Wyrmcult in Blade’s Edge Mountains.) I’ve said it before and I’ll say it again that the presence of Tauren among the various pirate groups on Azeroth gives precedent for a Tauren Outlaw Rogue, and I could easily see Tauren as Mages as an outgrowth of Shamanism in a similar fashion to how Tauren as Priests & Paladins is an outgrowth of Druidism.

What do you think about Gnome Hunters, and what race/class combinations would you really love to play?

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The illustration for the new “Lock and Load” card in the upcoming Grand Tournament expansion for Hearthstone (the sixth one in the Blizzard Watch gallery after the opening “Coldarra Drake”) sure looks like a Gnome dual-wielding pistols to me.

Gnomes can’t currently be Hunters, nor can Hunters dual-wield pistols. Is this a hint about something we can expect to see in World of Warcraft‘s next expansion? Or is it merely Rule Of Cool flavor art just for Hearthstone?

I wish it were the former, but it’s probably the latter. sigh

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