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A collection of Transmogrification Kits actually worn in-game by my Blood Elf Rogue. Outfits are listed from most recent to least recent. Items that are no longer obtainable are marked with an asterisk (*).

34) Dusky Sunreaver Herald

Bonechewer Shoulderguards, Raging Spirit Harness, Murkblood Belt, Fel Leather Leggings, Blacksting Gloves, Goat Hide Boots, Wind-Reaver’s Dagger of Quick Strikes, Amber Slicer of Klaxxi’vess, Sunreaver Tabard
I’ve long thought that the Mantid-styled daggers from Pandaria would look great with the Sunreaver tabard. I didn’t get around to doing the Argent Tournament with my Rogue until just recently, though.

33) Dalaran Courier

Headhunter’s shoulders & belt, Darkmoon Vest, Cinderweb Leggings (H), Expedition Gloves, Bonechewer Shredboots, Rich Purple Silk Shirt, Tabard of the Kirin Tor, Rolfsen’s Ripper
Some messages should not be transmitted magically and must still be carried by hand from the sender to the recipient.

32) Rolfsen’s Right Hand



Mighty Spaulders, Dementia Vest, Slayer’s Belt, Bonechewer Ripleggings & Shredboots, Runic Leather Gauntlets, Rolfsen’s Ripper
These elegant, beautiful daggers wanted an elegant, sleek kit to go with them. Admittedly, the color is not particularly suited for sneaking around at night — rather, imagine her standing unobtrusively just within earshot of Lor’themar Theron, Grand Magister Rommath, or Halduron Brightwing at an elite Silvermoon sociopolitical function.

31) Tinkerbell

Supple Shoulderguards (3-670), Lo’ap’s Tunic of Muck Diving, Thick Qirajihide Belt, Clefthoof Britches, Gloves of the Hidden Temple, Hive Tunneler’s Boots, Dragonscale-Encrusted Longblade
I was going to call this outfit something else, until I saw how the swords looked sheathed crossed on her back…

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A collection of Transmogrification Kits actually worn in-game by my Blood Elf Rogue. Outfits are listed from most recent to least recent. Items that are no longer obtainable are marked with an asterisk (*).

30) Jedi Knight

Meowl’s Mane, Nightglaive’s Vest, Silentleaf Belt, Yeti Hide Britches, Ranger Gloves + Efrem’s Bracers, Duskbat Exterminator’s Treads, Grimtotem Cloak, Spellfire Longsword
Not an attempt to replicate any one Jedi costume specifically, of course, just an attempt to capture the general aesthetic of Jedi apparel. Maybe a little bit of Leia and Padme in their Action Girl clothes, too.

29) Wood Elf

Blighthound Master’s Hood, Shoulderpads of the Forgotten Gate (N), Midnight Chestguard, Refurbished Demolisher Gear Belt, Leggings of the Empty Throne, Overgrowth Cutter Gauntlets, Barkchip Boots, Green Workman’s Shirt, Enchanted Azsharite Felbane Dagger*
The shoulders, hat, and belt I’d chosen to go with the blue & brown version of this chestpiece work equally well with the green & brown version, so then it was just a matter of finding pieces for the other slots.

28) Omen of the Dark Hour

Blighthound Master’s Hood, Shoulderpads of the Forgotten Gate (N), Tunic of the Dark Hour, Refurbished Demolisher Gear Belt, Warpscale Leggings, Ironpelt Mitts, Ghost Walker Treads, Cobra Shortblade
The combination of medium and dark blues and maroons shading to browns in this chestpiece and pants really appealed to me.
I wanted to do a daggers kit for a change, so I set up Kelisanna’s Subtlety spec. Subtlety was her specialization of choice right up until the announcement that Combat would be reworked & renamed into Outlaw; the idea of being a spy or a sneaky thief who only kills when necessary & unavoidable appeals to me more than being an outright Assassin does.

27) Girl Genius

Tactical Headgun, Gypsy Tunic, Felshroud Belt, Bladefang Legguards, Softfinger Grips, Vision-Tainted Treads, White Linen Shirt, Skullstone Hammer* + Supposed Mace/Arclight Spanner + Tork Wrench*
Scanning through my 1H weapon collection with other characters, seeing this wrench-styled mace reminded me that I’d been wanting to make my Rouge an outfit loosely modeled after Agatha Heterodyne for ages — I first imagined this outfit concept as
a “Girl Genius” Hallow’s End Costume for my Mage way back in 2009.

26) Gold Digger

Stylin’ Jungle Hat, Prospector’s Chestpiece, Ruffian Belt*, X-52 Pilot’s Leggings, Pirate Sinker’s Gloves + Cranefeather Bindings, Rapscallion Boots, Shovel of Mercy, Garden Hoe
Having done a kit with the one Stylin’ leather hat, now I needed to do a kit with the other.

25) Stylin’ Songbird

Stylin’ Purple Hat, Songbird Blouse, Ruffian Belt*, X-52 Pilot’s Leggings, Rope-Grip Gloves, Rapscallion Boots
This hat and chestpiece are an obvious combination, perfect for when one’s Rogueish purpose for being on the prowl is to break as many hearts as possible.
The red stripes on the pants do detract from the effect, but at least they’re not very visible in a straight-on front or back view.

24) Sin’dorei Duelist



Terokk’s Mask, Silvermoon Tunic, Pilgrim’s Belt, Ghostclaw Leggings, Bonechewer gloves & boots, Dazzling Mithril Rapier
A very classic look for a Blood Elf Rogue.

23) Vrykul Swordmaiden

Blighthound Master’s Hood, Hateful Gladiator’s Leather Spaulders, Overgrowth Cutter Vest & Breeches, Belt of the Raptor, Oilrag Handwraps* + Cranefeather Bindings, Kafa Leather Boots, Dragonsaw Boneblade
There are so many good piratey swords that aren’t the Dreadblades that I was having trouble choosing which one to use next. So instead of doing something piratey, I decided to build an outfit around this combination of shoulders & chestpiece. The rich brown Overgrowth Cutter variation is my favorite color of this particular style of Warlords quest reward leather, and I’d previously noticed how nicely these shoulders matched it.
During Warlords, I concluded that the Shadowmoon Cowl was my favorite hood style so far, and I wished that it were available in brown or black leather. This Legion leather hood matches the style of the Shadowmoon Cowl pretty closely, and it is available in both brown and black. Hurrah!
I’ve specified the bracers because these gloves are so short on the wrist that they need the tiniest possible bracers for the bracers not to show.

22) DeMeza’s Rival


Netherstorm Eyepatch, Burnt Leather Vest, Burning Blade Devotee’s Cinch, Bluegill Breeches*, Ranger Gloves* + Bracers of Determined Resolve, Griftah’s Authentic Troll Shoes, Revilgaz’s Cutlass
Oh, it is a lovely thing to be a Pirate Queen!

21) Dread Admiral

Fleet Commander’s Hat, Dread-Rider Shoulders, Nobleman’s Coat & Pantaloons, Burning Blade Devotee’s Cinch, Bandit Gloves, Rapscallion Boots
This rather formal outfit will be just the first of many pirate-themed kits inspired by the Outlaw Rogue Artifact weapon, the Dreadblades Fate & Fortune.
Although the outfit looks nice without shoulders, it somehow didn’t feel quite right for an Admiral to not have epaulets.

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A collection of Transmogrification Kits actually worn in-game by my Blood Elf Rogue. Outfits are listed from most recent to least recent. Items that are no longer obtainable are marked with an asterisk (*).

20) Light Drinker


The Light Drinker set is the gear that a Rogue is shown wearing on the new character selection screen. It is obtained in-game from the Warlords Garrison Salvage Yard.
Kelisanna is also wearing the Bloody Bandanna.

19) Pumpkin Carver

Bonechewer Skincloak, Relentless Gladiator’s Leather Spaulders, Hardened Tongue Tunic, Ruffian Belt, Scouting Trousers, Bandit Gloves, Rapscallion Boots, Blade of the Prime, Electrowing Dagger (N)
Many of the Wrath PvP shoulder designs are quite nice. Fortunately for the PvP-averse, such as myself, the various currency redesigns that have occurred in the patches and expansions since then have resulted in those items now being available for gold.
Although the Combat Rogue Artifact weapon is a pair of swords, Kelisanna has not yet been to the Broken Isles, and her best weapon is still a dagger. I’ve put her dagger in her off-hand for this kit, though, because the Blade of the Prime is such a big honking Final Fantasy-esque weapon that having it in her off hand, with the smaller dagger in her main hand, seemed terribly improperly balanced.

18) Shadow Insurgent

Bloody Bandanna, Shadow Heart Spaulders (LFR), Nether Shadow Tunic, Shifting Sash of Midnight, Ceremonial Leather Loincloth, Fuzzy Gloves + Insidious Bands, Sandals of the Insurgent, Dagger of the Horde Vanguard, Quickblade of the Horde Vanguard
This kit owes a great deal to an outfit contributed by Zhau@Hellfire-EU to my “These Boots were Made for Mogging” event three years ago. Zhau’s idea was better than my own designs!

17) Teal Farstrider

Clefthoof Cover, Fizzy Spaulders, Rigid Tunic, Pilgrim’s Belt, Explorer’s Leggings, Clefthoof Gloves, Cenarion Expedition Boots, Dreadblade, Stung
The bottom half of this kit is a collection of Outland quest rewards; alas, the leather chestpiece and belt worn by the Farstrider NPCs are not available for players. The chestpiece and shoulders I’ve chosen have accent stripes that pick up on the blue-green color, and if the brown isn’t quite right to match the pants, at least they coordinate well with each other.

16) Buttercup

Mantle of Autumn, Sentinel Breastplate & Girdle, Earthsoul Britches, Ranger Gloves + Vendetta Bindings, Bonechewer Shredboots, Heavenly Breeze, Quicksilver Blade, Razorcrystal Blade
When this sword fell out of a Salvage Yard box, I almost immediately wanted to pair it with this lovely Cataclysm-era cloak. I’d been wanting to use this cloak in a kit for some time, but there didn’t seem much to pair it with beyond the obvious similarly-colored Replica Vestments of the Virtuous or Lawbringer Armor. The Razorcrystal Blade is an agility sword, so I decided that my Rogue should get it because it would actually be useful to her. She also happened to have this nicely matching dagger, and these coordinating bracers. The shoulders from the BC recolor of Druid T1 were a pretty natural choice. What surprised me, though, was that I also wanted the pants from that set to bring in more of the light green from the cloak.

15) Supple Bard

Swashbuckler’s Eyepatch, Spaulders of Determined Resolve, Supple Vest & Leggings (1-640), Wolf Rider’s Belt, Bard’s gloves & boots, Tura’aka’s Clipped Wing, Lightning Dagger
Warlords brought us a few more options for maroon leather with the stage 1 Supple chestpiece and pants.
Savage Blood required: 0

14) Silver Covenant Razor

Supple Shoulderguards Waistguard & Gloves (all 3-670), Lo’ap’s Tunic of Muck Diving, Leggings of the Sly, Crafty’s Gaiters, Steelforged Dagger (1-630)
This kit is an expression of my fervent, yet likely never-to-be-fulfilled wish that High Elves would become a playable race for the Alliance.
Savage Blood required: 90

13) Femme Fatale


Rhinestone Sunglasses/Swashbuckler’s Eyepatch, Shoulderpads of the Silvermoon Retainer, Scouting Tunic, Indomitable Belt, Dellot’s Leggings, Fuzzy Gloves + Scouting Bracers, Rapscallion Boots, Stylish Black Shirt, Dawnblade, Skettis Curved Blade
Sometime during the first half of 2015, I found a pair of Rhinestone Sunglasses on the AH for the surprisingly reasonable price of 500 gold. There’s not much in the way of pink in leather; only the maroon Bard’s set and the mauve Bonechewer set come even close. After contemplating those options, I decided that it would be better just to let the Rhinestone Sunglasses sparkle against a background of sleek black.
We all know that the Exodar is a disco (right?), but Sin’dorei are not exactly welcome there, so I boogied down in the Shattrath Residential District instead.

12) Shadow Fox



Dreghood Cowl, Frostwolf Scout’s Spaulders, Ghost Fox chest gloves & boots, Pyramid Embossed Belt, Shadow-Gorged Legguards, Scavenged Rotor Blade, Rune Sword
This kit was so dark and sneaky-looking that it just didn’t feel complete without the hooded mask.

11) Shado-Pan Assassin

Replica Shado-Pan Helmet, Shoulderpads of the Silvermoon Retainer, Scouting Tunic, Ruffian Belt*, Nightslayer Pants, Bandit Gloves, Defiler’s Lizardhide Boots, Black Swashbuckler’s Shirt, Amber Slicer of Klaxxi’ves, Wind Reaver’s Dagger of Quick Strikes
The shirt is an essential component of this outfit because it fills in a gap between the sleeves and the gloves.
The Bandit Belt would be a suitable replacement for the Ruffian Belt.
Why, yes, I did do Klaxxi rep with my Rogue just so that I could have both styles of Mantid trophy dagger to use in this kit.

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Shaman, Restoration 31 August 2016

Demon Hunter, Havoc 9 September 2016

Shaman, Elemental 23 September 2016

Shaman, Enhancement 23 September 2016

Mage, Fire 8 October 2016

Mage, Arcane 15 October 2016

Mage, Frost 22 October 2016

Priest, Discipline 28 October 2016

Rogue, Outlaw 29 October 2016

Warlock, Destruction 12 November 2016

Monk, Brewmaster 23 November 2016

Death Knight, Frost 26 November 2016

Hunter, Survival 26 November 2016

Warrior, Arms 30 November 2016

Paladin, Protection 1 December 2016

Druid, Balance 2 December 2016

Hunter, Marksmanship 10 December 2016

It didn’t seem quite right to claim Thas’dorah as a Tauren; that bow rightfully belongs to the children of the Sunwell. So I used the Orb of the Sin’dorei before I picked it up. I guess my camera angle was bad right at the moment when I clicked on Thas’dorah, because this is the best screenshot I got of the triumphal moment.

Hunter, Beast Mastery 10 December 2016

Demon Hunter, Vengeance 10 December 2016

Monk, Windwalker 23 December 2016

Monk, Mistweaver 23 December 2016

Death Knight, Blood 29 December 2016

Death Knight, Unholy 29 December 2016

Rogue, Subtlety 30 December 2016

Rogue, Assassination 30 December 2016

Warlock, Affliction 6 January 2017

Warlock, Demonology 6 January 2017

Druid, Guardian 11 January 2017

Druid, Feral 11 January 2017

Druid, Restoration 11 January 2017

I didn’t get a very good screenshot of picking up G’Hanir because the camera swung around to be under the surface of the nearby pond… but I was feeling to lazy to do the whole scenario over again just to get a better screenshot of the triumphal moment.

Priest, Holy 14 January 2017

Priest, Shadow 14 January 2017

Warrior, Fury 15 January 2017

Warrior, Protection 15 January 2017

Paladin, Holy 16 January 2017

Paladin, Retribution 16 January 2017

~*~*~

The Artifact questlines that packed the most emotional punch (for me) were the Ashbringer, the Doomhammer, and Fu Zan.

Three Artifacts are found on Niskara: Holy Priest, Marksmanship Hunter, and Blood Death Knight. I wasn’t able to determine the “canonical” order in which these events occur.

Three Artifacts are found at Tyr’s Fall in Tirisfal Glades. To the best of my understanding the canonical order of events is as follows: Arms Warrior, Shadow Priest, Holy Paladin.

Three Artifacts are found in the Tomb of Old Kings on Shield’s Rest island in Stormheim. To the best of my understanding the canonical order of events is as follows: Protection Warrior, Protection Paladin, Beastmaster Hunter.

Three Artifacts are found in the Karazhan Catacombs. Because all three questlines end with killing the same boss, I’m not sure which order they would canonically go in, but if I had to hazard a guess, I’d say Balance Druid, Unholy Death Knight, Affliction Warlock.

Two Artifacts are recovered from Felsoul Hold in Suramar. I’m not sure which event happened first, the Havoc Demon Hunter or the Demonology Warlock.

Two Artifacts are recovered from Icecrown Citadel. I’m not sure which event happened first, the Frost Death Knight or the Fire Mage.

Two Artifacts are retrieved from the Nexus. I’m not sure which event happened first, the Arcane Mage or the Discipline Priest.

Two Artifacts are retrieved from the Broken Shore. To the best of my understanding the canonical order of events is as follows: Retribution Paladin, Vengeance Demon Hunter.

Two Artifacts are found in the Helmouth Shallows of Stormheim. These two events, Survival Hunter and Fury Warrior, seem to be quite independent of each other and might have occurred in either order.

The locations for the Frost Mage (a Legion place that wasn’t Niskara), Destruction Warlock, and Beast Master Hunter were unique, but the other questlines for those classes went to shared locations.

The Druid Artifact quests go to one shared location (for Balance) and to three places that no other class goes: Grizzly Hills, the Shattered Locus, and Nordrassil.

Only Shamans go to Vashj’ir, the Temple of the White Tiger, or Deepholm.

Only Monks go to the Temple of the Jade Serpent, the Vortex Pinnacle, or the Terrace of Endless Spring.

Only Rogues go to the Temple of a Thousand Lights, Legion Citadel (it’s not on Niskara), and Stormwind.

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My Rogue was next.


The Subtelty questline raises a few intriguing questions, chiefly about our prime informant, Val’zuun — what’s his story? why is he helping us? what does his presence in Dalaran say about the security of the city?


I’d hope to learn a little more about Garona in the Assassination questline, so I was a bit disappointed there. Overall, though, I found the Assassination questline to be the most interesting of the three.
Being Horde in Alliance territory, even with the phasing so that there were only hostile NPCs present, no hostile players, made it feel quite tense. All the sneaking around a foreign city swarming with guards reminded me of what little I’ve personally experienced — and what I’ve read many complaints about — in Suramar City. I kept getting caught by the detail that the guards who could see through stealth didn’t have detection limit circles around them, the way I’ve gotten used to seeing in most relatively recent content. I’d get revealed, and if Vanish wasn’t up, I was toast.
Before Garona and I got to the city, there was that town in an Alliance lowbie zone that, from what I remember of playing through that zone long long ago in pre-Cataclysm days, seems to have been horribly betrayed by those who were once its protectors. The presence of Winter Veil decorations made it feel particularly creepy. What is the fallout from what happened there? It seems like more people than just the Rogues should eventually know about it — but this is another situation where even though high-level players really ought to see the town changed, the town won’t change, because of how integral it is to the lowbie leveling experience.
Also, where was that one Priest NPC who is in the same zone for other classes’ Artifact questlines when all this was going down? Shouldn’t he have been there, in the town, stopping that, rather than elsewhere in the zone, fretting about something else? Or did he not arrive in the zone until after the events in the town were over?

I did both of these questlines as Outlaw; I didn’t particularly feel like setting up action bars and choosing talents. I’ll probably eventually set up at least one of the other specs, though, for when I want to do Rogue Mogs that use daggers.

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As I mentioned in my previous post, Kamalia recently reached the point with her Leatherworking where she needs to buy the Rank 1 Dreadleather and Gravenscale patterns. These patterns are purchased with crafting mats, and some of the patterns cost enchanting dust or ore in addition to leather or scales. I suppose that I could just trade Blood of Sargeras for those things… but I’d rather use it as an excuse to bring my Enchanting alt and one of my Mining alts to the Broken Isles.

Kaohana’s bags were getting stuffed with Broken Isles greens that Kamalia had sent her, so she was needing to come to New Dalaran for profession training very soon anyway.

I’d read that the Discipline Priest Artifact questline was substantially similar to the Arcane Mage one, and I saw a Priest or two running around in the same areas when I was doing the Aluneth questline with Kaelinda. I’d thought, oh, well, maybe they just take place in the same area, but the quest givers and directions and motivations are different. Alas, no; the Light’s Wrath questline was, indeed, almost identical, with the only differences being based on the identity of the uncontrollable staff and its powers. I must confess that with Light’s Wrath being a Scarlet Crusade-created item, I’m a little disappointed that I didn’t have to Discipline my way through any of the Scarlet Crusade strongholds — like, say, Tyr’s Hand — to get it.

I’d also read that the Priest Order Hall is… underwhelming compared to some of the other class halls. I was trying not to be pre-biased by opinions from other players, but, yeah, Netherlight Temple does seem rather… plain… and… small… compared to, say, the Hall of the Guardian. It is much more sparsely decorated than the others, which is okay, I guess, for the austere aesthetic of many priestly orders, and it seems to have fewer notable NPCs — all of which make it seem like there will be less opportunities to be delighted by suddently noticing a detail that I’d overlooked before.

Of my Miners, I decided to bring my Rogue. Partly I chose her to follow my plan of bringing my alts to their Order Halls in inverse order of my longer-term interest in playing them. Partly I chose her because Stealth is a definite plus when one is a lowbie who just wants to run around mining. And partly I chose her because even though she is nominally my Gnomish Engineer, I haven’t really put a lot of effort into that crafting profession. She is, therefore, the least likely of my Miners to begrudge having to share the ore she collects with someone else.

Now the question is — how does Kelisanna resist getting corrupted by these blades in the same way that Dread Admiral Eliza was?

I’m also thinking that although I don’t plan to spend any time playing as Assassination, I might go get the Kingslayers when Kelisanna reaches level 102 just to see the little story about Garona.

Not having spent any time or effort on farming Ravenholdt rep with my Rogue, I am not particularly attached to the idea of Rogues Belong At Ravenholdt. In fact, I rather like the Hall of Shadows. It feels akin to the Thieves and Assassins’ Guilds of Ankh-Morpork.

Kamalia went to Azsuna first because I’d read that that was where all the early Profession quests were going to send you anyway.
Kiralaira went to Azsuna first because she wanted to check up on her Illidari.
Kaelinda went to Azsuna first because of her interest in ancient elvish language and magic.

Kaohana went to Stormheim first because of her fascination with the Val’kyr.
Kelisanna went to Stormheim first because as a Farstrider, she is my character with the greatest loyalty toward Sylvanas Windrunner.

I like most of Stormheim, with the vrykul and storm dragons and the Titan vaults and the grappling gun and whatnot, quite a lot. But, ugh, I dislike the opening sequence, with that ugly battle between the Forsaken and the Worgen, and the RAS and their chemical weapons — and I dislike even more being railroaded through it. I don’t like being Sylvanas’ toady any more than I liked being Garrosh’s toady. I won’t level my lowbies in the Forsaken zones; I won’t do the Forsaken questlines in Howling Fjord and the Dragonblight. So I did an experiment. I took my Demon Hunter, who had only been to Azsuna, and rode on her land mount all the way around the continent until I got to Stormheim. As I came down into Stormheim from Highmountain, I found a group of Kirin Tor mages… and they wanted to send me right back to Dalaran to talk to Nathanos Blightcaller. Blast! I’d been hoping that there was some way to skip that part of the zone, and just start at meeting with Havi at his hut in the Valley of Swords. *sigh*

Maybe what I’ll do is always select Stormheim first and push through the scenario and follow-up quests until I get the quest to meet with Havi — get all that nasty stuff out of the way ASAP, treating it, in RP terms, as purely a game mechanic and not something that anyone except Kelisanna actually participated in — and then go to the first zone that I actually want to do extensive questing in.

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The introduction of the Rangari and, even more importantly, the presence of a bonafide Draenei Rogue in the Alliance followers list —

— has Draenei enthusiasts hoping for playable Draenei Rogues in the next expansion.
I’m inclined to agree that it’s a distinct possibility!

If we’re going to let the Draenei with their clip-cloppy hooves be Rogues, Tauren should get to be Rogues, too!

Prior to Cataclysm, I thought there was pretty decent support for Tauren eventually becoming Mages — I distinctly remember seeing Grimtotem casters in Stonetalon Mountains and other Grimtotem areas using Fireball. Sadly, since Cataclysm, Grimtotem casters only use Shaman or Druid spells (I checked their abilities on Wowhead).
Some of the Crazed Mages in Blackrock Caverns are Tauren, though…

Gnomes still need a mail-wearing class. Hunters could certainly be a good fit — and now that we have Goblin Shamans with their mechanized totems and bargains with the elements, why not Gnome Shamans, too?

Cataclysm introduced this fellow in Kirthaven:

Mists introduced Andrea Toyas and her dancers, who hang out in the Shrine of Seven Stars and sometimes grace the Halfhill Market:

Warlords has introdued these two lovely Draenei ladies:

One of them is in the inn at Embaarii Village, and the other is in the Mess Hall in Stormshield. There may be more of these Draenei harpists in other Alliance locations in Draenor — I haven’t explored far enough yet as Alliance to find out.

Could this be laying the way for a Bard/Minstrel class? Or will musicians continue to be exclusively NPCs?
I would totally re-roll my Night Elf Mage as a Minstrel, given that her backstory is that she’s a musician.

~*~*~

On a somewhat related note, I would not at all be surprised if the Legendary follower that we get for jumping through Khadgar’s hoops in Patch 6.1 turns out to be Cordana Felsong.

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