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Archive for the ‘rwlrwlrwlrwl’ Category

As I mentioned in my previous post, Kamalia recently reached the point with her Leatherworking where she needs to buy the Rank 1 Dreadleather and Gravenscale patterns. These patterns are purchased with crafting mats, and some of the patterns cost enchanting dust or ore in addition to leather or scales. I suppose that I could just trade Blood of Sargeras for those things… but I’d rather use it as an excuse to bring my Enchanting alt and one of my Mining alts to the Broken Isles.

Kaohana’s bags were getting stuffed with Broken Isles greens that Kamalia had sent her, so she was needing to come to New Dalaran for profession training very soon anyway.

I’d read that the Discipline Priest Artifact questline was substantially similar to the Arcane Mage one, and I saw a Priest or two running around in the same areas when I was doing the Aluneth questline with Kaelinda. I’d thought, oh, well, maybe they just take place in the same area, but the quest givers and directions and motivations are different. Alas, no; the Light’s Wrath questline was, indeed, almost identical, with the only differences being based on the identity of the uncontrollable staff and its powers. I must confess that with Light’s Wrath being a Scarlet Crusade-created item, I’m a little disappointed that I didn’t have to Discipline my way through any of the Scarlet Crusade strongholds — like, say, Tyr’s Hand — to get it.

I’d also read that the Priest Order Hall is… underwhelming compared to some of the other class halls. I was trying not to be pre-biased by opinions from other players, but, yeah, Netherlight Temple does seem rather… plain… and… small… compared to, say, the Hall of the Guardian. It is much more sparsely decorated than the others, which is okay, I guess, for the austere aesthetic of many priestly orders, and it seems to have fewer notable NPCs — all of which make it seem like there will be less opportunities to be delighted by suddently noticing a detail that I’d overlooked before.

Of my Miners, I decided to bring my Rogue. Partly I chose her to follow my plan of bringing my alts to their Order Halls in inverse order of my longer-term interest in playing them. Partly I chose her because Stealth is a definite plus when one is a lowbie who just wants to run around mining. And partly I chose her because even though she is nominally my Gnomish Engineer, I haven’t really put a lot of effort into that crafting profession. She is, therefore, the least likely of my Miners to begrudge having to share the ore she collects with someone else.

Now the question is — how does Kelisanna resist getting corrupted by these blades in the same way that Dread Admiral Eliza was?

I’m also thinking that although I don’t plan to spend any time playing as Assassination, I might go get the Kingslayers when Kelisanna reaches level 102 just to see the little story about Garona.

Not having spent any time or effort on farming Ravenholdt rep with my Rogue, I am not particularly attached to the idea of Rogues Belong At Ravenholdt. In fact, I rather like the Hall of Shadows. It feels akin to the Thieves and Assassins’ Guilds of Ankh-Morpork.

Kamalia went to Azsuna first because I’d read that that was where all the early Profession quests were going to send you anyway.
Kiralaira went to Azsuna first because she wanted to check up on her Illidari.
Kaelinda went to Azsuna first because of her interest in ancient elvish language and magic.

Kaohana went to Stormheim first because of her fascination with the Val’kyr.
Kelisanna went to Stormheim first because as a Farstrider, she is my character with the greatest loyalty toward Sylvanas Windrunner.

I like most of Stormheim, with the vrykul and storm dragons and the Titan vaults and the grappling gun and whatnot, quite a lot. But, ugh, I dislike the opening sequence, with that ugly battle between the Forsaken and the Worgen, and the RAS and their chemical weapons — and I dislike even more being railroaded through it. I don’t like being Sylvanas’ toady any more than I liked being Garrosh’s toady. I won’t level my lowbies in the Forsaken zones; I won’t do the Forsaken questlines in Howling Fjord and the Dragonblight. So I did an experiment. I took my Demon Hunter, who had only been to Azsuna, and rode on her land mount all the way around the continent until I got to Stormheim. As I came down into Stormheim from Highmountain, I found a group of Kirin Tor mages… and they wanted to send me right back to Dalaran to talk to Nathanos Blightcaller. Blast! I’d been hoping that there was some way to skip that part of the zone, and just start at meeting with Havi at his hut in the Valley of Swords. *sigh*

Maybe what I’ll do is always select Stormheim first and push through the scenario and follow-up quests until I get the quest to meet with Havi — get all that nasty stuff out of the way ASAP, treating it, in RP terms, as purely a game mechanic and not something that anyone except Kelisanna actually participated in — and then go to the first zone that I actually want to do extensive questing in.

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BTH and I are level 105 now. We’ve recovered the Pillars from Azsuna and Val’sharah. We haven’t completed all the quests or explored the entire map in either zone, however, so we’ll have to either do that tonight before we move on to Stormheim (or Highmountain) or come back later so that we can get Pathfinder.

The stories and the artwork in this expansion continue to awe me. Questing in a group when phasing is involved, however, seems to be as almost buggy as it has been ever since phasing was first introduced in Wrath. When there is a quest to rescue someone, the first person to click on the NPC gets to see their speech bubble or hear their audio. The other person doesn’t. I missed the entire grand finale fight of Val’sharah last night because I was too many seconds behind BTH in accepting the quest and getting onto the taxi; when I reached the fight area, I kept getting a “cannot zone in while an encounter is in progress” error message. Fortunately, I did get quest complete and see the cinematic when BTH finished the fight — and I’ll get to do the fight itself again (and again and again and again) when I go through the zone with alts.

BTH has collected the Feral and Balance Artifacts and has decided to level the rest of the way to 110 as Boomkin. I haven’t gotten my other two Artifacts yet, and I’ve not gotten very far with my Order Hall campaign, either. The problem is that those are solo play things, and I would rather play together. Working from home, BTH can do those solo play things while his work computer is crunching a code compilation or a data migration or suchlike.

I’ve only been doing the Order Hall Missions that reward Artifact Power gubbins. I guess I should start doing the ones that reward Follower XP, too, given that Gnomecore is reporting being held up in his Order Hall Campaign by his Followers not being high enough level to complete a required mission. Now that the Legion Companion app is live, though, at least I can keep up with Order Hall Missions while I’m at school!

I’m beginning to have a like-dislike relationship with my Order Hall. The Maelstrom is a thematically apropriate place for Shaman, and at first I thought it was pretty cool, and I like all the little details and NPCs and so forth… and yet the more time I spend there, the more I think that open cave must be damp and chilly and slippery from the ceaseless wind and sea spray, and I feel like all those NPCs who have to live there must be miserable. Then again, I always felt sorry for all my Frostwall Garrison staff standing around freezing their fingers and tails off in open buildings, too. Maybe I will like the Order Halls of some of the other Classes better?

Furthermore, I am struggling with the cognitive dissonance Syp has mentioned on a couple of occasions — how can I be the Chosen One, the Big Damn Hero, the Hero Of Ages, when there are all these other people around who have the same gear and are doing the same things? I felt more special when I was alone in my Garrison.

And how can I be the leader of my Class Order when my Big Name Lore Figure advisors are the ones who actually know everything? They are the ones who decide where other members of my class need to go take action, and like those lesser NPCs, I just go where they tell me to go and do what they tell me to do. It’s one of those curious roleplaying situations where the character can be assumed to know more about their situation and abilities than the player does… but it’s just making me feel like a puppet figurehead.

*sigh* This all sounds so discontented and unhappy with the expansion, when I am enjoying playing it, and I’m definitely looking forward to the zones I haven’t played, the unfurling of World Quests at level 110, the evolution of my Order Hall story — and doing it all again with alts! My Demon Hunter will need to play through certain parts of Azsuna at the minimum; my Druid will need to do Val’sharah as a matter of priority.

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Last Tuesday, my Priest was inadvertently the first of my characters to actually participate in a Demon Invasion. She’d hopped from the Shrine in the Vale to Wrath Dalaran to the Caverns of Time to run a CoT Heroic, and when she zoned in to Tanaris, an Invasion was in progress. Naturally, she had to go help out just to see what all the fuss was about.

I did a few with my Alliance Mage next, then Kamalia.


It is so cool to see mixed-faction flocks of flying mounts traveling around the zones to take out Legion structures and commanders!


It took me quite awhile to get to an Invasion in each zone with Kamalia for the achievement. For some reason, Azshara seemed to be the least frequently active during the hours when I play.

After doing several Invasions with my Priest, my Alliance Mage, and Kamalia, I found that by the time any one character had collected enough Nethershards to purchase one of the Transmogrification Ensembles, she’d already collected almost the entire set from the boss drop chests. With multiple characters of each armor type, if I do two or three Invasions with each one, there will be enough overlap in the drops they get that I shouldn’t have to spend any Nethershards on the Transmogrification ensembles — which means I can spend them on filling out accessory gear slots instead.

At the moment, though, I’m still working on just getting all my alts through the Broken Shore scenario and their first Demon Invasion for the quest chain. Then I can go back and start doing repeat Invasions to work on filling out the Transmogrification ensembles and equipped gear.

Kamalia had to do a lot Invasions before she got a weapon drop. I don’t think that I’ll have time to do enough Invasions with every character to get all of them a full kit of equipped 700 gear and a weapon drop. Bother this expansion and its pre-launch events coming out right at beginning-of-the-school-year crunch time!

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Although she is Retired and will no longer be adventuring, I was still curious to see how the Patch 7.0 class changes, especially the all-specs-available change, would affect the Underpowered Death Knight.

For reference, the Underpowered Death Knight had been running with a modified/pseudo-Ironman set of rules under which she could not choose a specialization,

assign talent points,

or use glyphs to modify the power of her abilities (though I did eventually allow her to use a couple of cosmetic minor glyphs).

I rather foolishly cropped her action bars out of the reference pictures I took of her spellbook just before the patch, but you can see what her main action bar looked like in the right panel of the first image in this post.

I was somewhat surprised, though, that not only did her talent points get reset (I was expecting that), but also her entire slate of action bars got completely wiped! When I opened up her Talent pane and Spellbook, I found that she was no longer specialization-less. *sigh* I had been afraid that that might happen. She had been automatically assigned the Unholy specialization.

Unholy being the most odious of the DK specializations to me, I gritted my teeth and, with sadness and regret that I had been forced to abandon one of the signature aspects of the Underpowered Death Knight’s character concept, switched her specialization to Blood.

When I did so, a raft of spells floated down to fill up her primary action bar.

I have stubbornly left all her talent points unspent.

I chose Blood because her current Transmogrification kit requires a 2H weapon; I suppose I shall have to shift her between Blood and Frost now, depending on what type of weapons my latest Transmogrification kit idea for her uses.

Speaking of Transmogrification, by the time I logged in with the Underpowered Death Knight, I’d already checked in with Kaylynda the Alliance Mage, all of my minor Alliance alts, and most of my minor Horde alts — just logging in with them, not even going through their inventories to bind and sell stuff — and between them, they already had enough clothes to make me FABULOUS!!!

Previously: the Underpowered Death Knight takes the bank

Next: the Underpowered Death Knight and the Doomsayers

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After I posted new kits for (just about) everyone else, my high-level Druid declared that she didn’t want to wait until she reached level 100 for a new outfit. She’d been wearing the same one for over half a year, and it was getting tired and smelly. Plus, she’d had this outfit sitting in her bags ready-to-go for quite a few months.

Jungle Chronicler

Shoulders of the Roiling Inferno (LFR), Sunglow Vest, Dragonmaw Emergency Strap (LFR), Breeches of Natural Aggression, Shardtooth Gloves, Zangarra Scepter, Sunsworn Transcription
I love it when items from different raid tiers synergize to make a combo even better than either kit alone. Case in point, the green Sunwell leather set is beautiful as-is, but I love how it looks with these items from Siege of Orgrimmar.

I’m definitely among those who were deeply disappointed that we didn’t get to go to Farahlon in Warlords. Was the original Farahlon biome really a Gorgrond-like jungle, or is that a byproduct of the Ethereal eco-dome technology? Would this pond in the middle of Eco-Dome Midrealm have been a botani grove? What about the fabled Plains of Farahlon — would they have looked like the Draenor version of Shadowmoon Valley, only sunnier? sigh…

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A Frostwall worker and a Lunarfall worker about to come to blows over who has the best claim to the Garrison Resources each was sent to acquire from the same location…

I thought about just leaving this lineart uncolored —

— but her shirt needed to be bright construction zone orange.

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A few days ago, I opened my pet journal, reordered it to sort by level instead of by name (as I always do), and noticed that some of my battle pets seemed to be missing. Scrolling down the list, I found the missing pets with the pets that cannot battle. They were greyed out and, when I selected them, unsummonable.

Have any of you been experiencing this with your battle pets recently, too? Any ideas what’s going on here?
I thought that maybe I had too many pets favorited, as I’d recently promoted several more pets to Favorite status, but de-favoriting some of those pets didn’t restore the greyed out ones to activity.
I’ve submitted a bug report about it, because I am really puzzled about what could have triggered it and I have no idea how to fix it.

Update (Friday night): Looking at my pet journal again just now, I discovered that all of my disabled pets are are not tradeable, Unique, and from the Blizzard Store (except for the Dread Raven Hatchling, which is from the Warlords deluxe edition)… but I have pets that fit all of those categories that are still active, too.

Update 2 (Saturday night): Well, whatever the bug was, I guess it got fixed. Apparently it affected my mount list, too, because the first character I logged in with today had mail from Mei Francis containing all my mounts from the Blizzard Store, plus the Dread Raven mount. (I had been puzzled by one of my mount macros failing last week, but it only happened once, so I hadn’t investigated the problem further.) When I then checked my pet list, my disabled pets were all restored to activity.

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