My WoW playing lately has been driven or dominated by what Kaylriene has recently discussed as the time-wasting or “hamster wheel” aspects of the game. I’m still logging in almost every day, but I’m just doing Anima Conductor Treasures and my favorite super-easy WQs to get my 1K Anima each week. I’m marking time, making minimal increments of progression toward Transmogrification collecting goals (by the proxies of collecting Renown and Anima and Grateful Offerings) between the widely-spaced opportunities when I feel like I have enough time and attention to do a segment of story progression.
Transmogrification is where I get the most fun out of WoW, as you might guess from the persistence and prominence of “Sunday on the Promenade” as a feature of this blog. I love designing new outfits & looks for my characters. With each expansion and patch, I am most interested in finding out what nifty new things there will be to wear and what interesting new character customizations will be available. I catalog which items are both awesome looking and not overly difficult to acquire relative to the comfort zone of my playstyle, then focus my gameplay toward obtaining those items and making outfits with them.
Although I am so, so far behind on experiencing the current storylines, I’ve appreciated and agreed with posts about how the story of WoW is struggling in Shadowlands such this one by Kaylriene and this one by Redbeard.
I’ve found that I engage with the story of Azeroth most at what I think of as the “middle” level — the zone and Campaign storylines. The “little” side-quest storylines can be quite interesting, but I don’t make the effort to search out all of them. As for the “big” overall narrative, well… it lost me in Warlords of Draenor.
For me, the premise of Warlords of Draenor was just a little too reality-warping, even for a fantasy universe. By interacting with the Draenor of the other timeway in such drastic ways, we essentially pulled it out of its original timeway into our own timeway. Between that and the magnitude of the differences between Draenor and Outland, I am more comfortable thinking of Draenor as just another continent (that happens to be on another world) than as a version of the past of Outland. Then there was the “boys’ trip” kerfluffle, which was only tokenly addressed by the roles of Draka and Yrel — and was a clue to Blizzard’s now very public internal woes.
Legion had a good overall premise and narrative. I think that we could have gotten to the premise of “the Burning Legion comes roaring back to Azeroth and we have to make our Final Stand and Stop Them For Good This Time” by another route that didn’t involve timeway shenanigans and alt-Gul’dan.
Battle for Azeroth‘s main premise and Sylvanas and N’Zoth narratives lost me again. I also couldn’t ever quite get over the cognitive dissonance of having the Zandalari be our enemies in Kun-Lai Summit and Isle of Thunder, then our buddy-buddies in Dazar’alor with seemingly very few hard feelings — even with the handwaving that the Zandalari invaders in Pandaria were Zul loyalists whose activities were not officially sanctioned by King Rastakhan, and that Princess Talanji had concluded that the best folks to help her with the Blood Troll problem would be the ones who had thoroughly kicked the butts of that rogue group.
And then there’s Shadowlands, in which I will be more interested, when I finally get there, in how the 9.1 Campaign advances the smaller Covenant narratives than in what it discloses about the larger Sylvanas-and-Jailer’s plot narrative. Because I don’t really care about it, I’ve let myself get spoiled about the Sylvanas-and-Jailer’s plot narrative while trying to stay only minimally spoiled about the advancement of the Covenant storylines.
In each of these expansions, because of my playstyle, I’ve felt like my character’s actions and interactions have mattered the most on the zone-leveling and Garrison/Order Hall/Suramar/Covenant Campaign storyline level. I feel like I could, if I so desired, write an in-character RP story about how my character(s) participated in and thought and felt about these events. The Battle for Azeroth War Campaign, however, was just a vehicle for showing me what was happening in the faction war because the events that happened weren’t things I was particularly enthused about having my characters actually be participants in doing (except for rescuing Baine from Sylvanas — Kamalia did help out with that!). I feel the same about the Torghast questchain and the Sylvanas-and-Jailer’s plot stuff in Shadowlands — it’s a way to show me what is happening with the faction leaders, but it’s not really stuff that my characters would be personally involved in doing. I may be a Big Damn Hero, but I’m not that much of a Big Damn Hero.
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