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Archive for the ‘Story/RP’ Category

Blingtron 5K finally coughed up the last encoded message after I-don’t-know how many duplicates (I didn’t save them). Now my Engineer can move on to leveling her Legion engineering and learn how to make Blingtron 6K.

Meanwhile, the mog farming continues. I am managing to cross items and raids/dungeons to be run off my list. I am starting to get kind of tired of doing nothing but mog farming, though.

Thus, I have been thinking about taking Kamalia down to the Broken Shore and starting to work on gaining Legionfall reputation, so that I can have flying as soon as my Mage gets through Suramar, and also so that I can see what’s up with getting Magatha Grimtotem as a Shaman Order Hall champion. Despite — or perhaps because of — Magatha’s betrayal of Cairne and attack on Bloodhoof Village and Thunder Bluff, Kamalia would prefer to have Magatha and the Doomstone close to hand so that she can keep an eye on them — she was very unsettled by Kaohana’s report of events in Thousand Needles immediately following the Shattering and has remained uneasy not knowing where Magatha and the Doomstone are.

I have also been thinking about just going out and doing Troll Archaeology until I get that blasted Zin’rokh, Destroyer of Worlds. I have a Mog idea, maybe two, that I’d like to use it for. I guess it would be more productive to do Broken Isles/Draenor/Pandaria Archaeology and turn in crated artifacts for Troll fragments instead, though, so that I could work on my Pristines collections at the same time.

And I have been thinking that I ought to go through all my alts and work on their Professions until they reach the (first) point at which they have to go run a dungeon or two. Then I will be able to get the most efficient use out of the dungeon running I will have to do for their Order Hall campaigns.

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Not being all that keen on being a Stormwind Guard or an Orgrimmar Grunt for a day, I was going to give this micro-holiday a pass until I read that the transformation worked for guards in all of the major cities.

It’s part of my Warrior’s RP story that she spent several years serving first as a Bluffwatcher,

then as one of Cairne’s Honor Guards.

So on this day of acknowledging the service of the city guards, it was natural that she’d want to return to Thunder Bluff and assist the Bluffwatchers.

I was surprised that the first City Attacker that appeared after I got the guard transformation was a male Troll in Dragonstalker gear.

Why would a Horde person be attacking a Horde city? I had expected the City Attackers to be enemy NPC races such as centaurs, harpies, troggs, naga, or mogu.

Soon, I saw that there was a group of transformed players standing around near the inn, and that City Attackers were rapidly spawning near them.

I joined the group and fought until I reached the commendation for 50 kills… but by then I was already getting kind of bored of the activity.

I observed that all of the City Attackers were player races wearing T2 armor. As well as the male Troll Hunter, I saw a female Undead Priest, a female Human Mage, a female Draenei Shaman, a female Tauren Druid, a male Blood Elf Paladin, a male Orc Warrior, a male Goblin Rogue, a male Tauren Death Knight, and a Gnome Warlock that I didn’t get a close enough look at to determine if it was male or female. After I’d thought on it for awhile, I concluded that this choice of appearances for the City Attackers was meant to emulate fighting off a PvP raid on the city — though it still seemed very strange to me that my Horde city should have Horde attackers. I think it would have made more sense for there to have been two groups of City Attackers — a Horde group that would only spawn in Alliance cities, and an Alliance group that would only spawn in Horde cities.

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After collecting all of the Artifact weapons, my next goals were to recover a Pillar of Creation and to do the Order Hall Campaign chapter that opens up at level 103.

I’m grateful that the devs put at least one of the Pillars of Creation outside the end-of-zone dungeon… but it still took awhile to decide to run Val’sharah a dozen times.

My Druid went through Val’sharah with the sound on and watching all the cutscenes completely, of course. Most of the rest of them, however, did it with the sound off — I got tired of listening to Malfurion and Tyrande wail at each other pretty quickly — and skipping the cutscenes. Nevertheless, most, if not all of them have screenshots of the moment where Tyrande asks “Have you ever loved as I have?” because it has given me something to think about for their RP backstories.

By about the third time, I’d figured out which areas were entirely side-quests. By the fourth or fifth time, I’d figured out which bonus objectives were easily completed in the course of doing the main quest in the area, and which ones I should just skip in the interest of getting to the end as soon as possible. By the sixth time, I’d streamlined my route through each area. By the seventh time, it occurred to me that the repeated appearances and taunting of the Shade of Xavius throughout the zone were very much like the repeated appearances and taunting of the Lich King throughout leveling in Northrend. By the eighth time, I was asking myself why the Druids, etc, in the zone hadn’t already noticed the creeping corruption of the Nightmare.

I came to the conclusion that what the player is supposed to experience — especially if they do the three Archdruids in the order Elothir, Koda, Thaon, which I think must be the intended order — is the sudden eruption of the Nightmare from out of Shaladrassil — the thoroughly corrupted areas having been overcome as swiftly as Pompeii when Mount Vesuvius erupted. The player comes to the Grove of Cenarius for the first time just as the Nightmare is beginning to spill forth from underneath Shaladrassil. As the player goes deeper and deeper into Val’sharah, the Nightmare has had longer to take over, but it still hasn’t been very long — a matter of hours or days at the most — before the player arrives on the scene. With the help of the player, the NPCs halt the Nightmare at its leading edge, preventing the places that were only relatively lightly touched by the Nightmare from becoming any more corrupted.

One of these days I’ll have to run my Druid through Emerald Nightmare LFR and find out what happens next.

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At last, the final two of the thirty-six Class & Specialization specific Artifact Weapons are mine.

The Holy Paladin quest took me once again to Tyr’s Fall in the Whispering Forest of Tirisfal Glades. With the big bad of the other two questlines not there at all and a different big bad for this questline, it is clear that the sequence of events there was Arms Warrior, Shadow Priest, Holy Paladin. So what were the secret Paladins doing while the Arms Warriors and Shadow Priests were poking around there? Going to Dalaran to get help, I guess.

I’m pretty rusty with Paladin healing, and that combined with the changes to the class mechanics meant that my party wiped on our first attempt at the final boss. I might have to re-evaluate my talent choices for that spec before I try to take it into a dungeon.

As expected, the Retribution Paladin quest went back to the Broken Shore.

I won’t spoil what happens, other than to say that it appears to me that even though I collected the Paladin Artifacts in the order Protection, Holy, Retribution, the canonical order in which the Highlord acquired the Artifacts seems to have been Ashbringer first, then the other two. The Ashbringer questline segues most directly into the post-acquisition-of-first-Artifact event at the Order Hall, and the Highlord going to get the Ashbringer first would give the Battlelord time to be first to Shield’s Rest and the Battlelord and the High Priest time to have their own adventures at Tyr’s Fall before the Highlord gets there.

I do still have to acquire the Underlight Angler before my Artifact collection will be 100% complete, but I’ve got a lot of fishing left to do to get it, and spending my playtime doing nothing but fishing is usually an activity I reserve for when I want to play WoW on Sunday.

Now that I’ve completed this Alt Progression goal, the next two Alt Progression objectives are to complete a zone and get its Pillar of Creation and to level to 103 and complete the chapter of the Order Hall Campaign that opens up at that level. Because they’ve all already done the Falling Star questline, doing these two things will complete unlocking all the tints for the default appearances of the Artifact Weapons.

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After everyone had collected the Falling Star, it was my Priest’s turn to go get her other Artifacts.

The Holy quest took me once again to Niskara, though it started at the other end of the zone than the Marks Hunter and Blood Death Knight quests did. I haven’t been able to figure out what order these three questlines might have canonically occurred in, because even though they all went to or through the same central area of the zone, I didn’t notice in any of the questlines any obvious evidence of the events of the other two.

After failing the first boss fight of the scenario due to trying to do it without the aid of my addons, I set up Clique for my Holy spec and then it was smooth sailing. I had been worried that I would get errors due to having a Disc spell and a Holy spell on the same clickbind; fortunately, that didn’t seem to be happening.

The most surprising thing to me about the Holy questline was having the Demon Hunter Jace show up (to be the melee DPS for the party; we also rescued a Troll Mage to be the ranged DPS). It did make for some interesting banter between the party members, though!

After Alonsus Faol initially presented to Kaohana the three Artifact weapon choices, she made an agreement with Kazithra that the older woman would be the one to collect the Shadow Artifact.

Grimtotem Shadowtwister

Mantle of the Tribunal, Highborne Padded Armor, Ranger’s Sash, Colorful Kilt, Vonica’s Gauntlets, Staff of the Four Golden Coins/Tarnished Gutgore Ripper + Aboriginal Rod
This outfit for the ex-Grimtotem Shadow Priest Kazithra is inspired by that of the Grimtotem Geomancers, who are wearing the same chestpiece with the leather Mystic Sarong.
The Aboriginal Rod is one of a small selection of off-hand items that look like staves, thus allowing a caster to emulate Gandalf’s sword/dagger + staff combat mode.

The Shadow Priest quest went to Tyr’s Fall, the same place where the Arms Warrior quest went. My best guess is that canonically the Warrior was there first. When the Warrior goes there, the big boss appears to be dead, then wakes up when the Warrior tries to take Strom’kar and has to be beaten down, and is then executed with Strom’kar. And then the body just lies there, and doesn’t despawn or anything. When the Priest goes there, the big boss is not just already dead, it doesn’t even make a peep when the Priest stabs it with Xal’atah to drain its essence — it just dissolves into void and disappears.

I still don’t think that “Tauren” and “Shadow Priest” go together very well.

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With only three characters remaining, I decided to push them all through the Falling Star questline — get that mini-progression goal wrapped up — before having them continue on to level 102 and acquiring the rest of their Artifact weapons.

As I’ve taken more and more characters through the Battle of the Exodar, I’ve begun to imagine that what really happened was something like this: (more…)

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Baby hasn’t come yet, so I figured I might as well run another alt through the acquisition of Light’s Heart and the remaining Artifacts for her class. The Warlock was next up on the list.


I haven’t observed NPC reactions to Light’s Heart in any of the other Order Halls, but this one seemed entirely necessary and appropriate! It gave me a chuckle.

When Kalaneia reached level 102, Calydus suggested that she retrieve the other two Arifacts that he had found information about — the ones that she had rejected originally as being unsuitable for her favored school of magic. She still wasn’t interested in using those Artifacts herself, but she conceded that it would be the responsible thing to do to get them out of the hands of their current owners and into the custody of the Council of the Black Harvest. She decided that obtaining the other two Artifacts would be a good test for Kishalla.

The girl had shown up shortly after the conquest of Dreadscar Rift, claiming to be an apprentice of Shinfel Blightsworn and demanding that the hunt for her mistress must be pursued without delay.

“You will serve me now,” Kalaneia had told Kishalla, though she didn’t really want or feel like she needed an apprentice, “and you will bide your time until Rittsyn’s minions have managed to become competent enough to find us a lead on Shinfel.”

The Netherlord’s Tag-Along

Faded Spirit-Wrencher Shoulders, Ariya’s Auspicious Robe, Gem-Inlaid Velvet Cinch, Amaranthine Handwraps, any dark slippers, Chillwind Staff
I didn’t have anything specific in mind for the outfit of Kalaneia’s alter-ego, but I did have a specific appearance that I wanted — the smaller hoop earrings instead of the larger ones and the burgundy hair color in the “shy” cut. I didn’t originally intend to change the face, but I flipped through the options anyway and discovered that whereas I’d thought I already had the darkest lip color for Kalaneia, there was actually a face with a darker shade of red. So I picked that one.
Then I made an outfit to complement the appearance I’d chosen.

As I had guessed would happen when I did the Unholy Death Knight Artifact, the Affliction Warlock had the same conversation with Revil Kost. This time, I chose the trying-to-be-reasonable dialog options, and the final reply that Kost gave me was appropriately different than the final reply my Death Knight had gotten after choosing the sarcastic dialog options.

During this week, I also played through Val’sharah again, and I realized that the Karazhan Catacombs and the Black Rook Hold dungeons (where we rescue Maiev and a Demon Hunter) are the same map. The Black Rook Hold dungeons aren’t full of all the random cool knick-knacks that the Kharazhan Catacombs contain, though!

The Demonology questline started with a fun little scavenger hunt in Dalaran. I tried to guess where each of the items would be before I looked for the dot on my minimap, and I was right about all of them.

I rather expected Archmage Celindra to try to interfere with the ritual to locate Thal’kiel, so I was a little disappointed when she didn’t even seem to notice it happening.

I did both of these questlines in Destro spec.

Now I’ve completed “Arsenal of Power” for 8 classes, with Warrior, Druid, Priest, and Paladin remaining.

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