As I was admiring Vidyala’s epic portrait of all of Kumineko’s characters assembled as a raid group fighting Ultraxion, I began to wonder — could I make a raid group out of my (Horde) characters?
My Tauren characters on Bloodhoof make a 10s raid group quite neatly. I have two main-spec tanks (Protection Paladin, Protection Warrior), three main-spec healers (Restoration Shaman #1, Mistweaver Monk, Discipline/Holy Priest), two ranged DPS (Balance Druid, Beastmaster/Survival Hunter), and three melee DPS (Frost Death Knight #1, Arms/Fury Warrior, Kitty Druid).
Scaling up to a 25s group, using the LFR composition of two tanks, six healers, and seventeen DPS, doesn’t work quite so well. I only have one other main-spec healer (Restoration Shaman #2), so Protection Paladin and Balance Druid would have to switch to their Holy and Restoration off-specs. Doing this, however, would leave me short a tank. Frost Death Knight #1 has a Blood off-spec, and Kitty Druid has a Bear off-spec, but I don’t intend to actually use those specs in group content. Still, I could switch one of them. I have three more melee DPS: Subtlety/Combat Rogue, Frost Death Knight #2, Retribution Paladin. I have nine more ranged DPS: Shadow Priest, Marksmanship Hunter, Destruction/Affliction Warlock, Arcane Mage #1, Arcane Mage #2, Frost Mage #1, Frost Mage #2, Fire Mage #1, Fire Mage #2. But that would still leave me with two spots to fill. So I’d have to PUG in BTH’s Bear Druid — which solves my tank problem — and BTH’s Windwalker Monk — which makes the melee/ranged distribution a little more even.
… I am so totally going to use raid composition as a “real world” example of a limiting reagent problem in my general chemistry lecture tomorrow:
There are two standard raid sizes in World of Warcraft. A 10s group requires 2 tanks, 3 healers, and 5 damage-dealers. A 25s group requires 2 tanks, 6 healers, and 17 damage-dealers. You log in one night and see that of the people in your guild who have logged on tonight, including yourself, there are 3 tanks, 6 healers, and 13 damage-dealers. You cannot make a 25s group because you don’t have enough total people. But can you make two 10s groups? You’d need 10 damage-dealers, and you have 13, so you have more than enough of those. You’d need 6 healers, and you have 6, so you have exactly enough of those. You’d need 4 tanks, and you only have 3, so no, you cannot make two 10s groups. You can only make one 10s group. The tanks are the “limiting reagent”.
heh heh heh
… or then again, maybe not. Now that I’ve finished writing up my lesson plan for tomorrow’s lecture, I see that I very likely won’t have time for that much of a diversion from real chemistry, and I will probably end up editing that analogy out of my discussion. :(