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Archive for the ‘Professions’ Category

As I mentioned in my previous post, Kamalia recently reached the point with her Leatherworking where she needs to buy the Rank 1 Dreadleather and Gravenscale patterns. These patterns are purchased with crafting mats, and some of the patterns cost enchanting dust or ore in addition to leather or scales. I suppose that I could just trade Blood of Sargeras for those things… but I’d rather use it as an excuse to bring my Enchanting alt and one of my Mining alts to the Broken Isles.

Kaohana’s bags were getting stuffed with Broken Isles greens that Kamalia had sent her, so she was needing to come to New Dalaran for profession training very soon anyway.

I’d read that the Discipline Priest Artifact questline was substantially similar to the Arcane Mage one, and I saw a Priest or two running around in the same areas when I was doing the Aluneth questline with Kaelinda. I’d thought, oh, well, maybe they just take place in the same area, but the quest givers and directions and motivations are different. Alas, no; the Light’s Wrath questline was, indeed, almost identical, with the only differences being based on the identity of the uncontrollable staff and its powers. I must confess that with Light’s Wrath being a Scarlet Crusade-created item, I’m a little disappointed that I didn’t have to Discipline my way through any of the Scarlet Crusade strongholds — like, say, Tyr’s Hand — to get it.

I’d also read that the Priest Order Hall is… underwhelming compared to some of the other class halls. I was trying not to be pre-biased by opinions from other players, but, yeah, Netherlight Temple does seem rather… plain… and… small… compared to, say, the Hall of the Guardian. It is much more sparsely decorated than the others, which is okay, I guess, for the austere aesthetic of many priestly orders, and it seems to have fewer notable NPCs — all of which make it seem like there will be less opportunities to be delighted by suddently noticing a detail that I’d overlooked before.

Of my Miners, I decided to bring my Rogue. Partly I chose her to follow my plan of bringing my alts to their Order Halls in inverse order of my longer-term interest in playing them. Partly I chose her because Stealth is a definite plus when one is a lowbie who just wants to run around mining. And partly I chose her because even though she is nominally my Gnomish Engineer, I haven’t really put a lot of effort into that crafting profession. She is, therefore, the least likely of my Miners to begrudge having to share the ore she collects with someone else.

Now the question is — how does Kelisanna resist getting corrupted by these blades in the same way that Dread Admiral Eliza was?

I’m also thinking that although I don’t plan to spend any time playing as Assassination, I might go get the Kingslayers when Kelisanna reaches level 102 just to see the little story about Garona.

Not having spent any time or effort on farming Ravenholdt rep with my Rogue, I am not particularly attached to the idea of Rogues Belong At Ravenholdt. In fact, I rather like the Hall of Shadows. It feels akin to the Thieves and Assassins’ Guilds of Ankh-Morpork.

Kamalia went to Azsuna first because I’d read that that was where all the early Profession quests were going to send you anyway.
Kiralaira went to Azsuna first because she wanted to check up on her Illidari.
Kaelinda went to Azsuna first because of her interest in ancient elvish language and magic.

Kaohana went to Stormheim first because of her fascination with the Val’kyr.
Kelisanna went to Stormheim first because as a Farstrider, she is my character with the greatest loyalty toward Sylvanas Windrunner.

I like most of Stormheim, with the vrykul and storm dragons and the Titan vaults and the grappling gun and whatnot, quite a lot. But, ugh, I dislike the opening sequence, with that ugly battle between the Forsaken and the Worgen, and the RAS and their chemical weapons — and I dislike even more being railroaded through it. I don’t like being Sylvanas’ toady any more than I liked being Garrosh’s toady. I won’t level my lowbies in the Forsaken zones; I won’t do the Forsaken questlines in Howling Fjord and the Dragonblight. So I did an experiment. I took my Demon Hunter, who had only been to Azsuna, and rode on her land mount all the way around the continent until I got to Stormheim. As I came down into Stormheim from Highmountain, I found a group of Kirin Tor mages… and they wanted to send me right back to Dalaran to talk to Nathanos Blightcaller. Blast! I’d been hoping that there was some way to skip that part of the zone, and just start at meeting with Havi at his hut in the Valley of Swords. *sigh*

Maybe what I’ll do is always select Stormheim first and push through the scenario and follow-up quests until I get the quest to meet with Havi — get all that nasty stuff out of the way ASAP, treating it, in RP terms, as purely a game mechanic and not something that anyone except Kelisanna actually participated in — and then go to the first zone that I actually want to do extensive questing in.

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Kaelinda dinged 101 from the Old Dalaran and Thunder Bluff Fishing dailies today.

It was high time, therefore, that she go to the Broken Isles.

The Mage Order Hall introduction and the Felo’melorn acquisition questlines were awesome — and I just breezed right through them in Fire spec.

The Hall of the Guardian is breathtaking. I am so excited to keep playing with Kaelinda and find out how the rest of the Mage Campaign goes!

Being a Mage, and thus able to hop from continent to continent with ease, she’ll keep doing those Old Dalaran and Thunder Bluff Fishing dalies — she hasn’t gotten that Jeweled Fishing Pole yet.

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Another week has gone by and I haven’t made much more progress in Suramar. One day when the faction-of-the-day was the Nightfallen, I went to do the world quest to shoot down bats in Felsoul Hold. While I was in the area anyway, I went another few steps down the leatherworking questchain and a few steps down the zone quest chain, but I didn’t finish either one. I’ll come back to them eventually — probably the next time I do world questing in that area. Another day, I went to do the world quest to activate beacons in Azuregale Bay, and while I was in the area anyway, I followed up on the Crimson Thicket breadcrumb — a very brief quest chain that didn’t seem to resolve, so I suspect I’ll be coming back there once I get farther along in the main zone story — and helped the Jandvik vrykul with their battle against the naga. I felt justly rewarded when they cheered me for saving their village, but I felt rather uncomfortable when Toryl then made the worst cultural and political decision of her career by appointing me Jarl of Jandvik. I’m sorry, Toryl, but I have no interest in sticking around to administrate in your village. So let’s treat it like an honorary Jarlship and you keep being the real leader of Jandvik, m’kay?

By prioritizing the faction-of-the-day for my world questing, I’ve gotten to Honored with all of the factions and to Revered with Highmountain. I’m currently at 79/100 for Variety is the Spice of Life; in the past few days, I’ve started to peruse the map specifically for world quests that I haven’t done before. Hopefully, I’ll be able to finish that up by the time I get all the leveling zone factions to Revered. Then, when finishing the Suramar storyline will be the only thing that I have left to do to complete Pathfinder Part I, I might actually be able to focus on it.

I’d balked at doing the quest to go retrieve leatherworking patterns from the Underbelly, but when I realized that I’d have to do it to get to the final leatherworking quests in Highmountain, I gritted my teeth and did it. I still have to actually go do those quests, though. And I still have to finish the Suramar branch of the leatherworking quests, too. I’ve seen folks complaining in The Queue about having to do Mythic dungeons for their professions, but that’s just for the 2 and 3 star recipes, right? I’m pretty sure that all the 1 star recipes come as quest rewards, and once I’ve got all of those, that’ll be good enough for me.

Meanwhile, my alts are starting to get “done” with their Garrisons. All of my alts have finished collecting their Salvage Yard sets except for the Paladin, who still needs the chestpiece. One of the clothies finally got the Highmaul/Blackrock Foundry Mage Tier-lookalike shoulders, so they don’t need to worry about those missions anymore. My plate alts are still running Highmaul/Blackrock Foundry missions trying to get the Paladin Tier-lookalike chestpiece. I guess I should take all the alts who are “done” with their Garrisons to New Dalaran and get them set up in their Order Halls with their first Artifacts.

Speaking of getting more Artifacts, I’d like to get the Artifact Fishing Pole eventually. With what I’m hearing about how buggy it is, however, perhaps I’ll wait until it gets hotfixed (hopefully that will actually happen someday) to actively spend time on fishing and trying to catch rare fish. I should probably prioritize finishing Suramar over finishing fishing, too😛

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I know that I need to do stuff in Suramar for the flying meta achievement. Lots of stuff in Suramar — so far, I’ve barely completed the first two parts of Nightfallen But Not Forgotten and I’ve only done two or three parts of Good Suramaritan.

It’s a gorgeous zone. I especially love the Moon Guard and Tel’anor areas, and I was delighted by the Vashj’ir-like underwater scenery of Azuregale Bay when I went there for a World Quest the other day. It’s superb worldbuilding on the part of the Blizzard art team that the global map is aligned in such a way that it looks like the most elfy parts of Vashj’ir just broke right off of the most elfy parts of the Broken Isles.

And yet I’ve been choosing to do other things — usually World Quests in other zones. Last night, Archaeology was up in Highmountain, so I went to do my first digging in the Broken Isles there. Archaeology is different this expansion. Instead of four sites distributed randomly across the map that sit there until you clear them, all the sites are in the same zone for two weeks… and then it changes and all the sites are in a different zone for two weeks. When you clear a digsite, the next one pops up somewhere else in the same zone. So if you want a specific type of digsite, you wait until that zone comes up in the rotation and then dig like crazy for a couple of weeks — and if you don’t want a specific type of digsite, you just have to wait a couple of weeks for that zone to rotate away. I kind of like that! It would be great if the devs retroactively applied that tech to the other continents, too, so that you wouldn’t have to dig all those boring Night Elf sites when you’ve found all the Night Elf stuff already and what you really want to dig is Tol’vir sites😛

I’d been sitting on the the Tauren Tanning leatherworking quest for awhile, so I did that while I was in Highmountain last night, too. I’ve quite liked the quests for my Professions so far. I like getting the Rank 1 patterns as quest rewards, and the little stories along the way are fun. I’ve gotten to the point with the patterns for leather gear that the quest to go to the Underbelly to get some Rank 2 patterns has popped up (not quite there yet with the patterns for mail gear). Thanks, but no thanks; I’ll pass on subjecting myself to PvP. Because I am primarily interested in the appearance of crafted gear (for Transmogrification) rather than its stats (for combat), I’m just fine with spending the piles of mats to make the Rank 1 version of the patterns. I also don’t think I’ll be pursuing the Obliterum Forge questline, for the same reasons.

Anyhow, so, just why is it that I’ve been avoiding Suramar?

Perhaps my aversion to Suramar comes from feeling even squishier than the Underpowered Death Knight when I’m there. I did finally remember to assign Stormcaller Mylra (because she’s the Most Best) as a bodyguard, equipped with a Fruitful Bauble, and that has made doing World Quests much easier — so maybe I won’t feel quite so squishy the next time I am in Suramar. Remembering to use Stonehide Leather Barding helps, too (note to self: make a stack or two of this and bung it in the guild bank for alts to use).

Perhaps it’s because I’m dreading getting to the point in the Suramar questline where I’ll have start doing the Withered Training scenario. From what I’ve read about it and listening to BTH running through it, it sounds like I will probably find it to be rather obnoxious and un-fun.

Perhaps I’m just avoiding Suramar because I can — because there are plenty of other things to do, and I’m reveling in my agency to play however I want to play.

I can’t keep ignoring Suramar forever, though. I’ve finally advanced my two primary Professions, Skinning and Leatherworking, to the point where the trainers and the questlines are in Suramar — so I might as well work on the main Suramar questline and do the Professions stuff when the main questline brings me to the requisite areas of the zone naturally.

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decisions, decisions

What, Kamalia wondered, is the most important thing to do? And is that the same as the thing I would most like to do?

Her to-do list includes:

* starting the Suramar questline

* going to Highmountain to learn about Leatherworking

* crafting leather & mail bracers for the Obliterum Forge questline — and then getting my Tailoring and Blacksmithing alts out to the Broken Isles and working on their professions for the cloth & plate bracers

* getting the Elemental and Enhancement Artifacts

* unlocking the secrets of Light’s Heart

* doing World Quests to progress in the Shaman questline

* obtaining Blood of Sargeras to progress in the Shaman questline — something that would probably be most quickly done by running dungeons, as I got one from every boss in the last dungeon we ran

Of these things, the most important is probably going to Suramar, because I can’t do World Quests until I’ve done that. The things I most want to do, though, are getting the other Artifacts and doing the Leatherworking quests in Highmountain.

So off I went to Suramar…

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Now that my guild bank and active character inventories are cleaned up and I’ve chosen some talents and set up action bars for my currently active specs, it’s back to business as usual in my Garrisons, more or less.

Having a stage 3 Warlords crafted item didn’t automatically bring the appearances for the stage 1 and stage 2 items into the Appearances tab as well, so I’m revving up my Alchemists and other crafters again to backfill the Warlords crafted gear sets.

I found that one of my characters had forgotten to bring in her Followers on Monday night. When she opened up the crates that they brought her, she got some Follower gear, some crafting mats, and an item from her Salvage Yard set. This was an important discovery to me, because none of the characters that I leveled in May had managed to complete their Salvage Yard sets. All of them are still missing at least one piece; a few are missing two or three pieces. So after I’ve let my Garrison Resources build back up a bit, I’ll be sending out my Followers on missions for XP, their own gear, Primal Spirits, and Highmaul and Blackrock Foundry chests (if those missions still exist) at least until I’ve completed all of the Salvage Yard sets.

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When at length the Peak of Serenity dailies had gotten her to level 96, the Brewmaster-Bagmaker Monk took the Timeless Isle portal to Draenor and set about establishing her Garrison. She specifically collected the followers that she would need to support her professions — Ka’la the Leatherworker, Pleasure Bot 8000 the Tailor, Shadow Hunter Rala the Herbalist, and Dark Ranger Velonara the Skinner — and built the appropriate buildings. She’s mostly ignoring the rest of the followers and missions game. I also decided to build her a Mage Tower for convenient travel to Nagrand for trapping. Between the quests to establish outposts to get the flight points, the quests to get the followers she wanted, and a few quests dealing with Ogres to collect Waystones, she soon found herself halfway through level 98.

She wasn’t always a Brewmaster-Bagmaker, though. My secondary Monk gained most of the XP for her first 60 levels as a Pet Battler. Once she reached Outland, however, she started doing more and more questing and more and more dungeon healing and less and less Pet Battling. Eventually she decided that she wanted to try out Brewmastering (though only for solo play). After unsuccessfully lobbying the Underpowered Death Knight to take up Pet Battling, she eventually handed over the Pet Battling leashes to my Hunter.

The Sign of the Critter last week inspired my secondary Monk to use Pet Battles to get through that last level and a half of XP to get to 100. First, though, she needed to be properly dressed…

Safari Expedition

Cloth: Elementalist or Archmage sets; Leather: Expedition or Dragonhawk sets; Mail: Talhide or Netherstorm sets; Rustic Workman’s Shirt
For a dedicated Pet Battling character looking for something to coordinate with the Safari Hat, this style of gear is just about “one size fits all” — it’s available in every armor type except plate. Your character will have to be at least moderately leveled to wear this kit, however, as these sets are Outland drops. Furthermore, each of these sets has an odd piece or two that doesn’t match all the rest, so a complete set will probably have to be assembled using items from both set names.

My other two Tailors hadn’t bothered to make an Elekk Plushie, but the Pet Battling Monk needed one (well, duh!). With the Sign of the Critter up, the Kalimdor trainer circuit plus the first few trainers in Outland got the Elekk Plushie almost to level 25. It seemed appropriate, somehow, to get the last bit of XP for it by battling Ashlei and Doodle…

Although I got too late of a start last week to actually get her to level 100 while the Sign of the Critter was up, a few more Pet Battles this week got her over the wire:

Now I have 6 level 100 charaters, with 10 more active alts still in the leveling queue.

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