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Archive for the ‘Professions’ Category

I know that I need to do stuff in Suramar for the flying meta achievement. Lots of stuff in Suramar — so far, I’ve barely completed the first two parts of Nightfallen But Not Forgotten and I’ve only done two or three parts of Good Suramaritan.

It’s a gorgeous zone. I especially love the Moon Guard and Tel’anor areas, and I was delighted by the Vashj’ir-like underwater scenery of Azuregale Bay when I went there for a World Quest the other day. It’s superb worldbuilding on the part of the Blizzard art team that the global map is aligned in such a way that it looks like the most elfy parts of Vashj’ir just broke right off of the most elfy parts of the Broken Isles.

And yet I’ve been choosing to do other things — usually World Quests in other zones. Last night, Archaeology was up in Highmountain, so I went to do my first digging in the Broken Isles there. Archaeology is different this expansion. Instead of four sites distributed randomly across the map that sit there until you clear them, all the sites are in the same zone for a few days… and then it changes and all the sites are in a different zone for a few days. When you clear a digsite, the next one pops up somewhere else in the same zone. So if you want a specific type of digsite, you wait until that zone comes up in the rotation and then dig like crazy for a couple of days — and if you don’t want a specific type of digsite, you just have to wait a couple of days for that zone to rotate away. I kind of like that! It would be great if the devs retroactively applied that tech to the other continents, too, so that you wouldn’t have to dig all those boring Night Elf sites when you’ve found all the Night Elf stuff already and what you really want to dig is Tol’vir sites😛

I’d been sitting on the the Tauren Tanning leatherworking quest for awhile, so I did that while I was in Highmountain last night, too. I’ve quite liked the quests for my Professions so far. I like getting the Rank 1 patterns as quest rewards, and the little stories along the way are fun. I’ve gotten to the point with the patterns for leather gear that the quest to go to the Underbelly to get some Rank 2 patterns has popped up (not quite there yet with the patterns for mail gear). Thanks, but no thanks; I’ll pass on subjecting myself to PvP. Because I am primarily interested in the appearance of crafted gear (for Transmogrification) rather than its stats (for combat), I’m just fine with spending the piles of mats to make the Rank 1 version of the patterns. I also don’t think I’ll be pursuing the Obliterum Forge questline, for the same reasons.

Anyhow, so, just why is it that I’ve been avoiding Suramar?

Perhaps my aversion to Suramar comes from feeling even squishier than the Underpowered Death Knight when I’m there. I did finally remember to assign Stormcaller Mylra (because she’s the Most Best) as a bodyguard, equipped with a Fruitful Bauble, and that has made doing World Quests much easier — so maybe I won’t feel quite so squishy the next time I am in Suramar. Remembering to use Stonehide Leather Barding helps, too (note to self: make a stack or two of this and bung it in the guild bank for alts to use).

Perhaps it’s because I’m dreading getting to the point in the Suramar questline where I’ll have start doing the Withered Training scenario. From what I’ve read about it and listening to BTH running through it, it sounds like I will probably find it to be rather obnoxious and un-fun.

Perhaps I’m just avoiding Suramar because I can — because there are plenty of other things to do, and I’m reveling in my agency to play however I want to play.

I can’t keep ignoring Suramar forever, though. I’ve finally advanced my two primary Professions, Skinning and Leatherworking, to the point where the trainers and the questlines are in Suramar — so I might as well work on the main Suramar questline and do the Professions stuff when the main questline brings me to the requisite areas of the zone naturally.

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decisions, decisions

What, Kamalia wondered, is the most important thing to do? And is that the same as the thing I would most like to do?

Her to-do list includes:

* starting the Suramar questline

* going to Highmountain to learn about Leatherworking

* crafting leather & mail bracers for the Obliterum Forge questline — and then getting my Tailoring and Blacksmithing alts out to the Broken Isles and working on their professions for the cloth & plate bracers

* getting the Elemental and Enhancement Artifacts

* unlocking the secrets of Light’s Heart

* doing World Quests to progress in the Shaman questline

* obtaining Blood of Sargeras to progress in the Shaman questline — something that would probably be most quickly done by running dungeons, as I got one from every boss in the last dungeon we ran

Of these things, the most important is probably going to Suramar, because I can’t do World Quests until I’ve done that. The things I most want to do, though, are getting the other Artifacts and doing the Leatherworking quests in Highmountain.

So off I went to Suramar…

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Now that my guild bank and active character inventories are cleaned up and I’ve chosen some talents and set up action bars for my currently active specs, it’s back to business as usual in my Garrisons, more or less.

Having a stage 3 Warlords crafted item didn’t automatically bring the appearances for the stage 1 and stage 2 items into the Appearances tab as well, so I’m revving up my Alchemists and other crafters again to backfill the Warlords crafted gear sets.

I found that one of my characters had forgotten to bring in her Followers on Monday night. When she opened up the crates that they brought her, she got some Follower gear, some crafting mats, and an item from her Salvage Yard set. This was an important discovery to me, because none of the characters that I leveled in May had managed to complete their Salvage Yard sets. All of them are still missing at least one piece; a few are missing two or three pieces. So after I’ve let my Garrison Resources build back up a bit, I’ll be sending out my Followers on missions for XP, their own gear, Primal Spirits, and Highmaul and Blackrock Foundry chests (if those missions still exist) at least until I’ve completed all of the Salvage Yard sets.

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When at length the Peak of Serenity dailies had gotten her to level 96, the Brewmaster-Bagmaker Monk took the Timeless Isle portal to Draenor and set about establishing her Garrison. She specifically collected the followers that she would need to support her professions — Ka’la the Leatherworker, Pleasure Bot 8000 the Tailor, Shadow Hunter Rala the Herbalist, and Dark Ranger Velonara the Skinner — and built the appropriate buildings. She’s mostly ignoring the rest of the followers and missions game. I also decided to build her a Mage Tower for convenient travel to Nagrand for trapping. Between the quests to establish outposts to get the flight points, the quests to get the followers she wanted, and a few quests dealing with Ogres to collect Waystones, she soon found herself halfway through level 98.

She wasn’t always a Brewmaster-Bagmaker, though. My secondary Monk gained most of the XP for her first 60 levels as a Pet Battler. Once she reached Outland, however, she started doing more and more questing and more and more dungeon healing and less and less Pet Battling. Eventually she decided that she wanted to try out Brewmastering (though only for solo play). After unsuccessfully lobbying the Underpowered Death Knight to take up Pet Battling, she eventually handed over the Pet Battling leashes to my Hunter.

The Sign of the Critter last week inspired my secondary Monk to use Pet Battles to get through that last level and a half of XP to get to 100. First, though, she needed to be properly dressed…

Safari Expedition

Cloth: Elementalist or Archmage sets; Leather: Expedition or Dragonhawk sets; Mail: Talhide or Netherstorm sets; Rustic Workman’s Shirt
For a dedicated Pet Battling character looking for something to coordinate with the Safari Hat, this style of gear is just about “one size fits all” — it’s available in every armor type except plate. Your character will have to be at least moderately leveled to wear this kit, however, as these sets are Outland drops. Furthermore, each of these sets has an odd piece or two that doesn’t match all the rest, so a complete set will probably have to be assembled using items from both set names.

My other two Tailors hadn’t bothered to make an Elekk Plushie, but the Pet Battling Monk needed one (well, duh!). With the Sign of the Critter up, the Kalimdor trainer circuit plus the first few trainers in Outland got the Elekk Plushie almost to level 25. It seemed appropriate, somehow, to get the last bit of XP for it by battling Ashlei and Doodle…

Although I got too late of a start last week to actually get her to level 100 while the Sign of the Critter was up, a few more Pet Battles this week got her over the wire:

Now I have 6 level 100 charaters, with 10 more active alts still in the leveling queue.

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It’s Thursday. Because I don’t have my 8:30 am class on Thursday, I don’t have class until 11:30 am. I consistently have trouble motivating myself to do anything productive on Thursday mornings, even though I always have a list of things that I could be working on. Furthermore, it’s the end of the semester and I am tired, so I’m having even more trouble than usual concentrating this morning.

This particular Thursday morning, reports from the Godmother and Matt Rossi on their experiences in the Legion alpha are making me wish that I could be at home leveling alts, getting them ready to go acquire their Artifact weapons and establish their Class Halls. Now that the Underpowered Death Knight has reached level 100, I can let the Hunter and the Monk fall over the finish line, and then I want to push the Mages (both of whom are currently questing in Talador) through. After that, I’m not sure which alts will go next.

After I brought the Rogue out of retirement in anticipation of playing as an Outlaw in Legion, the Warlock eventually managed to persuade me to let her return to her Garrison, too. The Warlock doesn’t want to be left behind at a lower level than the Demon Hunter will be upon completing her starting experience…. Such sibling rivalry my characters of the classes I prefer the least have!

I’m quite intrigued by the appearance of a Fishing Artifact in the Legion alpha. I think it’s pretty cool that we might get an Artifact fishing pole to make fishing in the Broken Isles more entertaining! Which reminds me, once the Hunter gets to level 100, she’ll need to put in some quality time fishing so that she can get Nat Pagle to join her Garrison team…

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So, there was this screencap from Blizzcon that clearly showed a spectral moose mount.

I wondered how this mount would be obtained and hoped that the method of obtaining it wouldn’t involve PvP. I thought perhaps it might be a rep reward from one of the Broken Isles factions.

Well, the datamining from the Legion information has revealed the answer, and it is — behind the cut, to avoid inadvertently spoiling folks as whom don’t want to be spoilt: (more…)

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TRANSMOGRIFICATION WARDROBE!!! This is huge. I’ll only have to farm something once. Stuff that my Alliance characters have picked up can be worn by my Horde characters, and vice versa (not sure if faction specific quest rewards will be faction restricted, though). Hopefully, stuff that various characters have picked up that is no longer available in-game (such as Alanna’s Embrace and the Bloodmail Legguards) will be available in the Wardrobe to all characters of the appropriate armor class, too.

Thoughts on the systems panel (Blizzard Watch and Wowhead transcripts):

Once the Wowhead community has figured out which quests need to be done to unlock which specific Artifact weapon appearances, I will probably do just the ones that unlock the Artifact appearances that I like best.

I’m not surprised that there will be a “Death Gate”-like teleport to the Class Hall; I would have been more astonished if there wasn’t such an ability.

The new Professions system sounds like it could be quite engaging, if the concept that they discussed gets implemented well. It sounds like an extension of the quests to get the blueprints for the Professions huts in Warlords, which I quite enjoyed.

As for the secondary professions, I’m curious to see how the Archaeology journey and the “what strange Fishing story will I have to tell after today?” concepts will play out. It’s fun to see Nomi all grown up, but I almost didn’t recognize him in the screenshot without his fancy brocade coat. As for First Aid… Kamalia is the only one of my characters who levels First Aid anymore, and she does it just to have all the professions capped. It’ll be quite the thing if they can manage to actually make it more interesting.

Oh, wait, is that a spectral moose mount in that screenshot? TELL ME HOW TO GET IT! (I hope it doesn’t involve PvP…)

Thoughts on the Q&A panel (Blizzard Watch and Wowhead transcripts):
I’m intrigued to see how meeting Alleria and Turalyon will ‘change the way we think about WoW’ (to paraphrase the paraphrases in the transcripts.

It would be lovely to be able to play as a Taunka or a Yaungol or a Highmountain Tauren, and I’m glad they’re thinking about it, but I won’t be truly excited about it until we see it on the PTR.

Ditto for things like tri-spec and updates to move the Old World story forward from Cataclysm

So Karazhan will be relevant for Legion? Hmm, that could be interesting. I hope that the mutterings aobut Kara as a 5-man wouldn’t erase the original 10-man raid version from existence, because that would be incredibly sad.

Ha! I thought that the most likely place for Wrathion to show up in Legion would be Highmountain, given that the Lair of the Earthwarder is there.

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